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server.js
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const express = require("express");
const http = require("http");
const socketIO = require("socket.io");
const path = require("path");
//#region express stuff
// our localhost port
const port = process.env.PORT || 4001;
const app = express();
app.use(express.static(path.resolve(__dirname, "client/build")));
app.get("/", function(req, res) {
res.sendFile(path.resolve(__dirname, "client/build", "index.html"));
});
// our server instance
const server = http.createServer(app);
//#endregion
//#region socket.io stuff
// Hard code some events/'channels' that we'll communicate on in our app
const channels = {
chat: "chat",
userEntered: "userEntered",
userLeft: "userLeft",
userTyping: "userTypeing",
img: "img",
test: "test",
unitTest: "unit-test",
testFromServer: "test-from-server"
};
// This creates our socket using the instance of the server
const io = socketIO(server);
// This is how to listen for events in socket.io
io.on("connection", socket => { // must be connected first
console.log("New client connected");
// just like on the client side, we have a socket.on method that takes a callback function
socket.on(channels.chat, msg => {
console.log("new msg: ", msg);
io.sockets.emit(channels.chat, msg);
});
socket.on(channels.test, msg => {
console.log("unit unitTest msg:", msg)
io.sockets.emit(channels.testFromServer, msg);
})
// disconnect is fired when a client leaves the server
socket.on("disconnect", () => {
console.log("user disconnected");
});
});
//#endregion
server.listen(port, () => console.log(`Listening on port ${port}`));