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Better collision detection #7

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Ablu opened this issue Nov 9, 2014 · 3 comments
Open

Better collision detection #7

Ablu opened this issue Nov 9, 2014 · 3 comments

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@Ablu
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Ablu commented Nov 9, 2014

Walking into a 1 tile width corridor is really hard and annoying because you cannot walk over a small edge...

The client should probably do circle collision and automatically walk a few pixels up and down to fit into the corridor.

Good example for this is the entrance into the training dummy area.

@Ablu Ablu added this to the 0.1.0 milestone Nov 9, 2014
@Ablu
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Ablu commented Nov 13, 2014

@bjorn: you somewhen mentioned using box2d for this would help. Would this still be preferred or is it overkill?

@bjorn
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bjorn commented Nov 13, 2014

Using Box2D is of course a little overkill, but I think it could allow us to do other nice things as well like a bit of feedback on hitting enemies. But, I can't say whether it will be easier using Box2D or by implementing custom solutions to this.

@Ablu
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Ablu commented Nov 14, 2014

Actually this is not that bad on a touch interface... If you navigate with the joystick it feels a lot more natural since a slight vertical adjustment will make you walk around the obstacle. It is only really weird on pc. So removing the milestone for now.

@Ablu Ablu removed this from the 0.1.0 milestone Nov 14, 2014
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