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The projects require the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) to build/run. The SDK provides the Vulkan validation layers as well as the command line tools to compile the shaders. You may have to point the csproj to your Vulkan SDK path (I couldn't get it to work with an environment variable)
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The projects require the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) to build/run. The SDK provides the Vulkan validation layers as well as the command line tools to compile the shaders.
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You will have to update the path to the have to point the folder where glslc.exe is found
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