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fixed alpha on mesh shaders, DUH!
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Source/Sandbox03MeshShaders/Systems/MeshTest/Mesh2Renderer.cs

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@@ -56,6 +56,7 @@ private void createPipeline(RenderPass renderPass)
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var pipelineConfig = new PipelineConfigInfo();
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LveMeshPipeline.DefaultPipelineConfigInfo(ref pipelineConfig);
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LveMeshPipeline.EnableAlphaBlending(ref pipelineConfig);
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LveMeshPipeline.EnableMultiSampling(ref pipelineConfig, device.GetMsaaSamples());
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//LveMeshPipeline.SetDrawPoints(ref pipelineConfig);
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pipelineConfig.InputAssemblyInfo.Topology = PrimitiveTopology.TriangleStrip;

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