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Add an Error to make it more "gamified".
Maximum of 3 errors.
Should be on top.
The way to do this is to have a global state somewhere that track the errors.
Every new game starts with 0.
If any onclick of the NumberButton increases the conflicting cells, then increase the errors by 1. New Button resets the error to 0.
The text was updated successfully, but these errors were encountered:
Add an Error to make it more "gamified".
Maximum of 3 errors.
Should be on top.
The way to do this is to have a global state somewhere that track the errors.
Every new game starts with 0.
If any
onclick
of theNumberButton
increases theconflicting
cells, then increase the errors by 1.New
Button resets the error to 0.The text was updated successfully, but these errors were encountered: