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Add TerraForM test project. Add CI action to build and test sln
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name: Build and test | ||
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on: | ||
push: | ||
branches: [ main ] | ||
pull_request: | ||
branches: [ main ] | ||
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jobs: | ||
build: | ||
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runs-on: windows-latest | ||
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steps: | ||
- uses: actions/checkout@v2 | ||
- name: Setup .NET | ||
uses: actions/setup-dotnet@v1 | ||
with: | ||
dotnet-version: 5.0.x | ||
- name: Restore dependencies | ||
run: dotnet restore | ||
- name: Build | ||
run: dotnet build --no-restore | ||
- name: Test | ||
run: dotnet test --no-build --verbosity normal |
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using System.Linq; | ||
using NSubstitute; | ||
using NUnit.Framework; | ||
using TerraForM; | ||
using TerraForM.Commands; | ||
using TerraForM.GameObjects; | ||
using TerraForM.GameObjects.Tiles; | ||
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namespace TerraForM.Tests | ||
{ | ||
public class Tests | ||
{ | ||
[SetUp] | ||
public void Setup() | ||
{ | ||
} | ||
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[Test] | ||
public void Rover_PowerIsDepletedWhenRemainingPowerIsZeroOrLess() | ||
{ | ||
var game = Substitute.For<TerraformGame>(); | ||
var world = Substitute.For<World>(); | ||
world.MaxPower = 10000; | ||
world.Sequences = 30; | ||
game.World = world; | ||
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var sut = new Rover(game); | ||
sut.RemainingPower -= world.MaxPower; | ||
Assert.That(sut.PowerDepleted(), Is.True); | ||
} | ||
} | ||
} | ||
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<TargetFramework>net5.0</TargetFramework> | ||
<Nullable>enable</Nullable> | ||
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<IsPackable>false</IsPackable> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" /> | ||
<PackageReference Include="NSubstitute" Version="4.2.2" /> | ||
<PackageReference Include="NUnit" Version="3.13.2" /> | ||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" /> | ||
<PackageReference Include="coverlet.collector" Version="3.1.0" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<ProjectReference Include="..\TerraForM\TerraForM.csproj" /> | ||
</ItemGroup> | ||
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</Project> |
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