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Using without Unity #986

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eranimo opened this issue Oct 26, 2021 · 4 comments
Closed

Using without Unity #986

eranimo opened this issue Oct 26, 2021 · 4 comments

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@eranimo
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eranimo commented Oct 26, 2021

The readme says it can be used without Unity (I'm using Godot) but all the documentation for the code generator part assumes you are using Unity. Is there any way to get the code generator working without Unity?

@chromeich
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@Jennal
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Jennal commented Apr 9, 2022

@ilywkaa I want to use Entitas on server side, which are writen in .net6. How do I recompile Entitas dlls into .net6?

@Jennal
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Jennal commented Apr 9, 2022

@ilywkaa I want to use Entitas on server side, which are writen in .net6. How do I recompile Entitas dlls into .net6?

I just make it a try. net6 project can reference all the 3 dlls without error. But Jenny.exe can't find any component in the project.
My component looks like this:

using Entitas;
using Entitas.CodeGeneration.Attributes;

[Game]
[Event(EventTarget.Self)]
public sealed class PlayerComponent : IComponent
{
    public string Name;
}

@sschmid
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sschmid commented Aug 25, 2022

@Jennal fyi, Entitas 1.14 will be netstandard2.1 and net6.0
#992 (comment)

Jenny will also run on net6.0 and will be able to parse both the old unity csproj + the "new" sdk-style csproj

@sschmid sschmid closed this as completed Aug 25, 2022
@sschmid sschmid added this to Entitas Sep 6, 2022
@sschmid sschmid removed this from Entitas Sep 6, 2022
@sschmid sschmid added this to Entitas Jul 2, 2023
@github-project-automation github-project-automation bot moved this to Todo in Entitas Jul 2, 2023
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4 participants