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Alternative asset store download #562
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Not quite sure what you mean. Do you have an example of websites using Unity apis? Would a unitypackage attached to a release help already? |
but it won't contain the updated roslyn dlls right? I'll search the website I saw using the order code verification |
roslyn is asset store only |
Thats why I'm asking for this :( Anyways, I couldn't find the publisher that has the feature, but I found the API request http://api.assetstore.unity3d.com/api-docs/#!/invoice/verifyInvoice_get_0 |
I second the idea. This way instead of having to wait 2-4 days for asset store update, purchasers can enter their invoice and download the latest release immediately. |
I agree. If possible, I would also appreciate this enhancement. One example of an asset developer who has implemented a system like this is Guavaman Enterprises with their Unity input asset Rewired. See: [http://guavaman.com/rewired/latest]. After entering your Email address and invoice number, clicking "Download" automatically serves up the newest Unity asset package for the full version of Rewired. It would be a nice benefit of those who have paid to support Entitas, instead of feeling like we are missing out the benefit of your efforts to quickly patch any issues.
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I could even write the whole system myself. Just give me a green sign that it will actually be used and consider done. |
Here's an example |
@WoLfulus How would you do this? |
Simple download script that pre-signs an Amazon S3 download url (and binds it to the download button) just after checking if the order number is valid via Unity API. S3 is cheap, a script like this needs almost 0 resources, and all you need to do to deploy a release is upload the file (unitypackage) to a bucket. |
Hello, |
Hello, And there is an option that if you cannot find 3D models you need, you can draw them on SketchUp. |
ref #992 |
Hello,
I saw some asset creators that integrates some kind of unity APIs on their websites, which allows putting the order number and downloading the most updated version of the asset. Could this be done for entitas?
I really don't wanna copy releases from github inside the project and sometimes messing things up. Also, asset store has updated roslyn plugins too, has the unitypackage ready to be installed and stuff, which github releases doesn't.
Does it makes sense?
Maybe this could help with some kind of "autoupdate" too.
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