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drawing.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* drawing.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: lbrandy <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2021/03/21 15:13:38 by lbrandy #+# #+# */
/* Updated: 2021/04/02 19:11:00 by lbrandy ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
static void ft_move_w_s(int keycode, t_all *all)
{
if (keycode == 13)
{
if (all->map[(int)(all->pos->pos_x + all->pos->dir_x
* (all->draw->ms + 0.1))][(int)all->pos->pos_y] == '0')
all->pos->pos_x += all->pos->dir_x * all->draw->ms;
if (all->map[(int)(all->pos->pos_x)][(int)(all->pos->pos_y
+ all->pos->dir_y * (all->draw->ms + 0.1))] == '0')
all->pos->pos_y += all->pos->dir_y * all->draw->ms;
}
if (keycode == 1)
{
if (all->map[(int)(all->pos->pos_x - all->pos->dir_x
* (all->draw->ms + 0.01))][(int)all->pos->pos_y] == '0')
all->pos->pos_x -= all->pos->dir_x * all->draw->ms;
if (all->map[(int)(all->pos->pos_x)][(int)(all->pos->pos_y
- all->pos->dir_y * (all->draw->ms + 0.01))] == '0')
all->pos->pos_y -= all->pos->dir_y * all->draw->ms;
}
}
static void ft_move_a_d(int keycode, t_all *all)
{
if (keycode == 0)
{
if (all->map[(int)(all->pos->pos_x - all->pos->dir_y
* (all->draw->ms + 0.1))][(int)all->pos->pos_y] == '0')
all->pos->pos_x -= all->pos->dir_y * all->draw->ms;
if (all->map[(int)(all->pos->pos_x)][(int)(all->pos->pos_y
+ all->pos->dir_x * (all->draw->ms + 0.1))] == '0')
all->pos->pos_y += all->pos->dir_x * all->draw->ms;
}
if (keycode == 2)
{
if (all->map[(int)(all->pos->pos_x + all->pos->dir_y
* (all->draw->ms + 0.1))][(int)all->pos->pos_y] == '0')
all->pos->pos_x += all->pos->dir_y * all->draw->ms;
if (all->map[(int)(all->pos->pos_x)][(int)(all->pos->pos_y
- all->pos->dir_x * (all->draw->ms + 0.1))] == '0')
all->pos->pos_y -= all->pos->dir_x * all->draw->ms;
}
}
static void ft_rot_left(t_all *all)
{
double old_dirx;
double old_planex;
old_dirx = 0;
old_planex = 0;
old_dirx = all->pos->dir_x;
all->pos->dir_x = all->pos->dir_x * cos(all->draw->rs)
- all->pos->dir_y * sin(all->draw->rs);
all->pos->dir_y = old_dirx * sin(all->draw->rs)
+ all->pos->dir_y * cos(all->draw->rs);
old_planex = all->pos->plane_x;
all->pos->plane_x = all->pos->plane_x * cos(all->draw->rs)
- all->pos->plane_y * sin(all->draw->rs);
all->pos->plane_y = old_planex * sin(all->draw->rs)
+ all->pos->plane_y * cos(all->draw->rs);
}
static void ft_rotate(int keycode, t_all *all)
{
double old_dirx;
double old_planex;
old_dirx = 0;
old_planex = 0;
if (keycode == 124)
{
old_dirx = all->pos->dir_x;
all->pos->dir_x = all->pos->dir_x * cos(-all->draw->rs)
- all->pos->dir_y * sin(-all->draw->rs);
all->pos->dir_y = old_dirx * sin(-all->draw->rs)
+ all->pos->dir_y * cos(-all->draw->rs);
old_planex = all->pos->plane_x;
all->pos->plane_x = all->pos->plane_x * cos(-all->draw->rs)
- all->pos->plane_y * sin(-all->draw->rs);
all->pos->plane_y = old_planex * sin(-all->draw->rs)
+ all->pos->plane_y * cos(-all->draw->rs);
}
if (keycode == 123)
ft_rot_left(all);
}
int drawing(int keycode, t_all *all)
{
if (keycode == 13 || keycode == 1)
ft_move_w_s(keycode, all);
if (keycode == 0 || keycode == 2)
ft_move_a_d(keycode, all);
if (keycode == 124 || keycode == 123)
ft_rotate(keycode, all);
if (keycode == 53)
my_exit_from_game();
if (keycode == 13 || keycode == 0 || keycode == 1 || keycode == 2
|| keycode == 123 || keycode == 124 || keycode == 53)
draw_frame(all);
mlx_do_sync(all->win->mlx);
return (0);
}