Regions enhance your game play by adding protections, triggers or special configurations.
You can list existing arena regions with /pa [arena] regions
All following commands assume you either have edit mode enabled or just one arena in place.
Start creating an arena region with /pa region
.
Now select a region by holding your arena wand (a STICK by default) and left click for position 1 and right click for position 2. Detailed information about the special region shapes, i.e. which points to select, check out the tutorial.
After selecting those points, use /pa !r [regionname] [regionshape]
to save the region.
The following region shapes exist:
- CUBOID (default)
- SPHERIC
- CYLINDRIC
Of course, different shapes cover different areas. Note that a cylinder means an area like a can, so a standing cylinder.
To remove a region, use /pa !r [regionname] remove
Set a region's type with /pa !rt [regionname] [regiontype]
The following Region Types exist:
- CUSTOM (default) => does nothing
- WATCH => the place where spectators should be, BattleFieldGuard will kick spectators not being part inside of one WATCH region
- LOUNGE => the place where fighters select their class. Required to allow players interactions in the lounge.
- BATTLE => the most important type. It adds battlefield reservation (for overlapping arenas, only caring about that actually battle region), region protection, restoring and check if fighters are in the right place.
- EXIT => the region where players should be after exiting the arena, no functionality atm
- JOIN => the region where players should be when joining, see Configuration page, enforcement is disabled by default
- SPAWN => a spawn region where players are randomly placed in when spawning or respawning
- BL_INV => block chest access to any team which name is included in the region name, same for classes
- WL_INV => restrict chest access to each team which name is included in the region name, same for classes
For these regions types, the name of the region is important. It is read by the plugin to understand access restrictions.
Example:
- Region name is
RedBlueRanger
and region type isWL_INV
=> allows Red or Blue teams or Ranger class to access chests. - Region name is
xxblueyy
and region type isBL_INV
=> disallow chest access to the blue team
You can enable special player interactions with players by using regions flags.
Just use the command /pa !rf [regionname] [regionflag]
.
Those are valid Region Flags:
- NOCAMP - players that don't move inside this region will be hurt
- DEATH - players entering this region will die
- WIN - players entering this region will WIN the game
- LOSE - players entering this region will LOSE the game
- NODAMAGE - players being in this region will receive no damage
The BATTLE Region parses region protection flags (other regions can assigned protections, too, but atm they don't
really use them). Set them via /pa !p [regionname] [protection]
- you can add on, off, yes,
no, true, false to specify a setting, or just as just told to toggle the state.
Valid protections are:
- BREAK - prevent player block breaking
- FIRE - prevent fire spreading/burning
- MOBS - prevent mob spawning
- NATURE - prevent water flow/growth
- PAINTING - prevent painting/itemframe breakage
- PISTON - prevent piston usage
- PLACE - prevent player block placing
- TNT - prevent tnt interaction
- TNTBREAK - prevent tnt block damage (explosion still hurts)
- DROP - prevent player item dropping
- INVENTORY - prevent inventory interaction
- PICKUP - prevent player item pickup
- TELEPORT - prevent player teleportation
Example: /pa !p main break on
- disallow players to break blocks in "main" region of your arena
🚩 Tip:
There is an "ALL" protection argument that toggle all protections
First, you need to know the region name. List regions with /pa [arenaname] regions
.
Then, use /pa [arenaName] region [regionname] remove
to remove the region.