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The reason I haven't done so is to avoid loading any meshes into the repo, first they can be quite large. Plus there are a few things I use that are copyrighted, so I dont want this project to get in trouble by distributing that content. I setup a separate repo on my personal account to hold the mesh data that people need to download to get some of the demo's working. if I get a complaint or it gets taken down its no big deal.
At some point l really need to find good free opensource models I can use to replace some of the copyrighted stuff, plus find a way to load them in externally.
But my priority for the github pages is to find a good & easy setup to generate a documentation site so people can look up the API of all the objects.
Maybe this week I'll setup a new repo called ossos_demo and try to get as many examples & demos working there without any copywritten content. From there I have to freedom to trash it & restart it without polluting the ossos repo.
It's a few clicks to set up...
I did it here: https://github.com/manthrax/THREE-CSGMesh
https://pages.github.com/
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