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Copy pathChickenAttackerInitialZonePartitionsTest.java
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ChickenAttackerInitialZonePartitionsTest.java
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package ch.epfl.chacun;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
import java.util.List;
public class ChickenAttackerInitialZonePartitionsTest {
@Test
void testProfAddTileChickenAttack() {
Zone.Meadow meadow = new Zone.Meadow(560, List.of(), null);
Zone.Meadow meadow1 = new Zone.Meadow(562, List.of(), null);
Zone.Forest forest = new Zone.Forest(561, Zone.Forest.Kind.WITH_MENHIR);
Zone.Lake lake = new Zone.Lake(568, 1, null);
Zone.River river = new Zone.River(563, 0, lake);
TileSide.Meadow meadowSide = new TileSide.Meadow(meadow);
TileSide.Forest forestSide = new TileSide.Forest(forest);
TileSide.Forest forestSide1 = new TileSide.Forest(forest);
TileSide.River riverSide = new TileSide.River(meadow1, river, meadow);
Tile tile = new Tile(0, Tile.Kind.NORMAL, meadowSide, forestSide, forestSide1, riverSide);
ZonePartitions zonePartitions = ZonePartitions.EMPTY;
ZonePartitions.Builder builder = new ZonePartitions.Builder(zonePartitions);
builder.addTile(tile);
ZonePartitions zonePartitions1 = builder.build();
// deux près {{560}[2], {562}[1]}
assertEquals(2, zonePartitions1.meadows().areas().size());
assertEquals(2, zonePartitions1.meadows().areaContaining(meadow).openConnections());
assertEquals(1, zonePartitions1.meadows().areaContaining(meadow1).openConnections());
// une forêt {{561}[2]},
assertEquals(1, zonePartitions1.forests().areas().size());
assertEquals(2, zonePartitions1.forests().areaContaining(forest).openConnections());
// une rivière {{563}[1]},
assertEquals(1, zonePartitions1.rivers().areas().size());
assertEquals(1, zonePartitions1.rivers().areaContaining(river).openConnections());
// zone aquatique {{563,568}[1]},
assertEquals(1, zonePartitions1.riverSystems().areas().size());
assertEquals(1, zonePartitions1.riverSystems().areas().stream().findFirst().get().openConnections());
}
@Test
void testConnectSides() {
Zone.Meadow meadow = new Zone.Meadow(560, List.of(), null);
Zone.Meadow meadow1 = new Zone.Meadow(562, List.of(), null);
Zone.Forest forest = new Zone.Forest(561, Zone.Forest.Kind.WITH_MENHIR);
Zone.Lake lake = new Zone.Lake(568, 1, null);
Zone.River river = new Zone.River(563, 0, lake);
TileSide.Meadow meadowSide = new TileSide.Meadow(meadow);
TileSide.Forest forestSide = new TileSide.Forest(forest);
TileSide.Forest forestSide1 = new TileSide.Forest(forest);
TileSide.River riverSide = new TileSide.River(meadow1, river, meadow);
Tile tile = new Tile(0, Tile.Kind.NORMAL, meadowSide, forestSide, forestSide1, riverSide);
ZonePartitions zonePartitions = ZonePartitions.EMPTY;
ZonePartitions.Builder builder = new ZonePartitions.Builder(zonePartitions);
builder.addTile(tile);
// là on créé une nouvelle tuile à connecter
Zone.Meadow meadowOtherZone = new Zone.Meadow(780, List.of(), null);
TileSide.Meadow meadowSideOther1 = new TileSide.Meadow(meadowOtherZone);
TileSide.Meadow meadowSideOther2 = new TileSide.Meadow(meadowOtherZone);
TileSide.Meadow meadowSideOther3 = new TileSide.Meadow(meadowOtherZone);
TileSide.Meadow meadowSideOther4 = new TileSide.Meadow(meadowOtherZone);
Tile otherTile = new Tile(1, Tile.Kind.NORMAL, meadowSideOther1, meadowSideOther2, meadowSideOther3, meadowSideOther4);
builder.addTile(otherTile);
// ici on devrait avoir 3 aires de meadows, meadow1, meadow2 et le meadow de la nouvelle tuile
assertEquals(3, builder.build().meadows().areas().size());
builder.connectSides(meadowSideOther3, meadowSide);
assertEquals(2, builder.build().meadows().areas().size());
}
@Test
void testConnectSidesRivers() {
Zone.Meadow meadow = new Zone.Meadow(560, List.of(), null);
Zone.Meadow meadow1 = new Zone.Meadow(562, List.of(), null);
Zone.Forest forest = new Zone.Forest(561, Zone.Forest.Kind.WITH_MENHIR);
Zone.Lake lake = new Zone.Lake(568, 1, null);
Zone.River river = new Zone.River(563, 0, lake);
TileSide.Meadow meadowSide = new TileSide.Meadow(meadow);
TileSide.Forest forestSide = new TileSide.Forest(forest);
TileSide.Forest forestSide1 = new TileSide.Forest(forest);
TileSide.River riverSide = new TileSide.River(meadow1, river, meadow);
Tile tile = new Tile(0, Tile.Kind.NORMAL, meadowSide, forestSide, forestSide1, riverSide);
ZonePartitions zonePartitions = ZonePartitions.EMPTY;
ZonePartitions.Builder builder = new ZonePartitions.Builder(zonePartitions);
builder.addTile(tile);
// là on créé une nouvelle tuile à connecter
Zone.Meadow meadowOtherZone = new Zone.Meadow(780, List.of(), null);
Zone.River riverOther = new Zone.River(781, 0, null);
TileSide.Meadow meadowSideOther1 = new TileSide.Meadow(meadowOtherZone);
TileSide.Meadow meadowSideOther2 = new TileSide.Meadow(meadowOtherZone);
TileSide.Meadow meadowSideOther3 = new TileSide.Meadow(meadowOtherZone);
TileSide.River riverSideOther = new TileSide.River(meadowOtherZone, riverOther, meadowOtherZone);
Tile otherTile = new Tile(1, Tile.Kind.NORMAL, meadowSideOther1, meadowSideOther2, meadowSideOther3, riverSideOther);
builder.addTile(otherTile);
assertEquals(2, builder.build().rivers().areas().size());
builder.connectSides(riverSideOther, riverSide);
assertEquals(1, builder.build().rivers().areas().size());
}
@Test
void testConnectSidesRiversWithManyLakes() {
Zone.Lake lake1 = new Zone.Lake(574, 1, null);
Zone.Meadow meadow1 = new Zone.Meadow(562, List.of(), null);
Zone.River river1 = new Zone.River(564, 0, lake1);
Zone.Meadow meadow2 = new Zone.Meadow(565, List.of(), null);
Zone.River river2 = new Zone.River(567, 0, lake1);
Zone.Meadow meadow3 = new Zone.Meadow(566, List.of(), null);
Zone.River river3 = new Zone.River(570, 0, lake1);
Zone.Meadow meadow4 = new Zone.Meadow(571, List.of(), null);
Zone.River river4 = new Zone.River(573, 0, lake1);
TileSide.River riverSide1 = new TileSide.River(meadow1, river1, meadow2);
TileSide.River riverSide2 = new TileSide.River(meadow2, river2, meadow3);
TileSide.River riverSide3 = new TileSide.River(meadow3, river3, meadow4);
TileSide.River riverSide4 = new TileSide.River(meadow4, river4, meadow1);
Tile tile = new Tile(0, Tile.Kind.NORMAL, riverSide1, riverSide2, riverSide3, riverSide4);
ZonePartitions zonePartitions = ZonePartitions.EMPTY;
ZonePartitions.Builder builder = new ZonePartitions.Builder(zonePartitions);
builder.addTile(tile);
Zone.Meadow meadow21 = new Zone.Meadow(900, List.of(), null);
Zone.Lake lake21 = new Zone.Lake(901, 1, null);
Zone.River river21 = new Zone.River(902, 0, lake21);
TileSide.Meadow meadowSideOther1 = new TileSide.Meadow(meadow21);
TileSide.Meadow meadowSideOther2 = new TileSide.Meadow(meadow21);
TileSide.Meadow meadowSideOther3 = new TileSide.Meadow(meadow21);
TileSide.River riverSideOther = new TileSide.River(meadow21, river21, meadow21);
Tile otherTile = new Tile(1, Tile.Kind.NORMAL, meadowSideOther1, meadowSideOther2, meadowSideOther3, riverSideOther);
builder.addTile(otherTile);
assertEquals(2, builder.build().riverSystems().areas().size());
builder.connectSides(riverSideOther, riverSide1);
assertEquals(1, builder.build().riverSystems().areas().size());
}
@Test
void testAddInitialOccupant() {
Zone.Meadow meadow = new Zone.Meadow(560, List.of(), null);
Zone.Meadow meadow1 = new Zone.Meadow(562, List.of(), null);
Zone.Forest forest = new Zone.Forest(561, Zone.Forest.Kind.WITH_MENHIR);
Zone.Lake lake = new Zone.Lake(568, 1, null);
Zone.River river = new Zone.River(563, 0, lake);
TileSide.Meadow meadowSide = new TileSide.Meadow(meadow);
TileSide.Forest forestSide = new TileSide.Forest(forest);
TileSide.Forest forestSide1 = new TileSide.Forest(forest);
TileSide.River riverSide = new TileSide.River(meadow1, river, meadow);
Tile tile = new Tile(0, Tile.Kind.NORMAL, meadowSide, forestSide, forestSide1, riverSide);
ZonePartitions zonePartitions = ZonePartitions.EMPTY;
ZonePartitions.Builder builder = new ZonePartitions.Builder(zonePartitions);
builder.addTile(tile);
builder.addInitialOccupant(PlayerColor.RED, Occupant.Kind.HUT, river);
assertEquals(1, builder.build().riverSystems().areaContaining(river).occupants().size());
}
@Test
void testAddHut() {
Zone.River river = new Zone.River(563, 0, null);
Zone.Meadow meadow = new Zone.Meadow(560, List.of(), null);
Zone.Meadow meadow1 = new Zone.Meadow(562, List.of(), null);
TileSide.River riverSide = new TileSide.River(meadow1, river, meadow);
TileSide.Meadow meadowSide = new TileSide.Meadow(meadow);
TileSide.Meadow meadowSide1 = new TileSide.Meadow(meadow1);
Tile tile = new Tile(0, Tile.Kind.NORMAL, riverSide, meadowSide, meadowSide1, meadowSide1);
ZonePartitions.Builder builder = new ZonePartitions.Builder(ZonePartitions.EMPTY);
builder.addTile(tile);
builder.addInitialOccupant(PlayerColor.RED, Occupant.Kind.HUT, river);
assertEquals(1, builder.build().riverSystems().areaContaining(river).occupants().size());
assertEquals(0, builder.build().rivers().areaContaining(river).occupants().size());
}
}