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Use texture sharing instead of shared GL context #133
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We also need a |
For Firefox Reality immersive mode we need a SurfaceTexture on Android. I think this would be the approach for Servo immersive mode on Android:
In order to share the SurfaceTexture, we need to share the java instance, it's not enough with the OpenGL texture id:
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It would be nice to combine the shared textures with this: #131 |
The relevant repo is https://github.com/pcwalton/surfman |
Fixed by https://github.com/pcwalton/surfman. |
This would avoid #82 and give us fast WebGL rendering on macOS (per servo/servo#11138 (comment)), as well as the benefits described by servo/rust-webvr#54 (comment).
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