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I'm guessing this has to do with the setTimeouthere - I figure whatever code is updating the grid dots is doing it in reaction to the workspace being loaded* rather than reacting to the metrics being updated.
* nb: take "loaded" lightly; I haven't actually investigated the relevant code. Point is, it's running before the setTimeout callback, ergo generating the grids on the previous zoom level rather than the zoom level set in that callback.
Expected Behavior
expected:
6. grid dots are small and close together in sprite B, in keeping with the zoom level
Actual Behavior
Related
See related change: #4542
We may need to update the zoom level when the sprite/backdrop selected changes.
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