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Busman Parking 3D: "RangeError: Error #1506: The range specified is invalid." #17977

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yochihoko opened this issue Sep 18, 2024 · 0 comments
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bug Something isn't working

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Describe the bug

After selecting any level, the game becomes extremely heavy and keeps throwing the error in browser's DevTools

Expected behavior

The level starts normally without getting heavy

Content Location

SWF: https://www.spiele-umsonst.de/azad/downloads/flashgames/busmanparking3d.swf

Affected platform

Online demo

Operating system

Windows 11

Browser

Google Chrome 129.0.6668.59

Additional information

Player Info

Allows script access: false
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "ANGLE (Intel, Intel(R) UHD Graphics 615 (0x0000591C) Direct3D11 vs_5_0 ps_5_0, D3D11)"
Adapter Device Type: IntegratedGpu
Adapter Driver Name: ""
Adapter Driver Info: "WebGL 2.0 (OpenGL ES 3.0 Chromium)"
Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES)
Available features: Features(DEPTH32FLOAT_STENCIL8 | PUSH_CONSTANTS | CLEAR_TEXTURE | MULTIVIEW)
Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 256, max_inter_stage_shader_components: 120, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 }
Surface quality: high
Surface samples: 4
Surface size: (550, 400, 1)

Browser Info

User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/129.0.0.0 Safari/537.36
Platform: Win32
Has touch support: true

Ruffle Info

Version: 0.1.0
Name: nightly 2024-09-18
Channel: nightly
Built: 2024-09-18T00:05:43.159Z
Commit: 35f1fda
Is extension: true

Metadata

width: 700
height: 500
frameRate: 30
numFrames: 2
swfVersion: 17
backgroundColor: undefined
isActionScript3: true
uncompressedLength: 4648320

Other Info

When I open the browser's DevTools, ruffle is continuously throwing errors like this on its console

ERROR core/src/avm2/events.rs:433
Error dispatching event EventObject(EventObject { type: "timer", class: flash.events::TimerEvent, ptr: 0xa7bdc80 }) to handler FunctionObject(FunctionObject { ptr: 0x4d3d6d0, name: Ok("MethodInfo-2877()") }) : RangeError: Error #1506: The range specified is invalid.
at cmodule.AwayPhysics::FSM__ZN14btQuantizedBvh9buildTreeEii/work()
at cmodule.AwayPhysics::CRunner/work()
at MethodInfo-2877()
at flash.events::EventDispatcher/flash::events::EventDispatcher::dispatchEvent()
at flash.utils::Timer/onUpdate()

@yochihoko yochihoko added the bug Something isn't working label Sep 18, 2024
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