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socket-base.js
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/*!
* Copyright (c) 2015-2020 Cisco Systems, Inc. See LICENSE file.
*/
import {EventEmitter} from 'events';
import {checkRequired} from '@webex/common';
import {safeSetTimeout} from '@webex/common-timers';
import {defaults, has, isObject} from 'lodash';
import uuid from 'uuid';
import {
BadRequest,
ConnectionError,
Forbidden,
NotAuthorized,
UnknownResponse,
// NotFound
} from '../errors';
const sockets = new WeakMap();
/**
* Generalized socket abstraction
*/
export default class Socket extends EventEmitter {
/**
* constructor
* @returns {Socket}
*/
constructor() {
super();
this._domain = 'unknown-domain';
this.onmessage = this.onmessage.bind(this);
this.onclose = this.onclose.bind(this);
}
/**
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
* @returns {string}
*/
get binaryType() {
return sockets.get(this).binaryType;
}
/**
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
* @returns {number}
*/
get bufferedAmount() {
return sockets.get(this).bufferedAmount;
}
/**
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
* @returns {string}
*/
get extensions() {
return sockets.get(this).extensions;
}
/**
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
* @returns {string}
*/
get protocol() {
return sockets.get(this).protocol;
}
/**
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
* @returns {number}
*/
get readyState() {
return sockets.get(this).readyState;
}
/**
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
* @returns {string}
*/
get url() {
return sockets.get(this).url;
}
/**
* Provides the environmentally appropriate constructor (ws in NodeJS,
* WebSocket in browsers)
* @returns {WebSocket}
*/
static getWebSocketConstructor() {
throw new Error(
'Socket.getWebSocketConstructor() must be implemented in an environmentally appropriate way'
);
}
/**
* Closes the socket
* @param {Object} options
* @param {string} options.reason
* @param {number} options.code
* @returns {Promise}
*/
close(options) {
return new Promise((resolve, reject) => {
const socket = sockets.get(this);
if (!socket) {
// Open has not been called yet so there is no socket to close
resolve();
return;
}
// logger is defined once open is called
this.logger.info(`socket,${this._domain}: closing`);
if (socket.readyState === 2 || socket.readyState === 3) {
this.logger.info(`socket,${this._domain}: already closed`);
resolve();
return;
}
options = options || {};
if (options.code && options.code !== 1000 && (options.code < 3000 || options.code > 4999)) {
reject(new Error('`options.code` must be 1000 or between 3000 and 4999 (inclusive)'));
return;
}
const originalCode = options.code;
const originalReason = options.reason;
options = defaults(options, {
code: 1000,
reason: 'Done',
});
const closeTimer = safeSetTimeout(() => {
try {
this.logger.info(`socket,${this._domain}: no close event received, forcing closure`);
resolve(
this.onclose(
originalCode
? {code: originalCode, reason: originalReason || 'Done (unknown)'}
: {
code: 1000,
reason: 'Done (forced)',
}
)
);
} catch (error) {
this.logger.warn(`socket,${this._domain}: force-close failed`, error);
}
}, this.forceCloseDelay);
socket.onclose = (event) => {
this.logger.info(`socket,${this._domain}: close event fired`, event.code, event.reason);
clearTimeout(closeTimer);
this.onclose(event);
resolve(event);
};
socket.close(options.code, options.reason);
});
}
/**
* Opens a WebSocket
* @param {string} url
* @param {options} options
* @param {number} options.forceCloseDelay (required)
* @param {number} options.pingInterval (required)
* @param {number} options.pongTimeout (required)
* @param {string} options.token (required)
* @param {string} options.trackingId (required)
* @param {Logger} options.logger (required)
* @param {string} options.logLevelToken
* @returns {Promise}
*/
open(url, options) {
try {
this._domain = new URL(url).hostname;
} catch {
this._domain = url;
}
return new Promise((resolve, reject) => {
/* eslint complexity: [0] */
if (!url) {
reject(new Error('`url` is required'));
return;
}
if (sockets.get(this)) {
reject(new Error('Socket#open() can only be called once per instance'));
return;
}
options = options || {};
checkRequired(
['forceCloseDelay', 'pingInterval', 'pongTimeout', 'token', 'trackingId', 'logger'],
options
);
Object.keys(options).forEach((key) => {
Reflect.defineProperty(this, key, {
enumerable: false,
value: options[key],
});
});
const WebSocket = Socket.getWebSocketConstructor();
this.logger.info(`socket,${this._domain}: creating WebSocket`);
const socket = new WebSocket(url, [], options);
socket.binaryType = 'arraybuffer';
socket.onmessage = this.onmessage;
socket.onclose = (event) => {
event = this._fixCloseCode(event);
this.logger.info(`socket,${this._domain}: closed before open`, event.code, event.reason);
switch (event.code) {
case 1005:
// IE 11 doesn't seem to allow 4XXX codes, so if we get a 1005, assume
// it's a bad websocket url. That'll trigger a device refresh; if it
// turns out we had a bad token, the device refresh should 401 and
// trigger a token refresh.
return reject(new UnknownResponse(event));
case 4400:
return reject(new BadRequest(event));
case 4401:
return reject(new NotAuthorized(event));
case 4403:
return reject(new Forbidden(event));
// case 4404:
// return reject(new NotFound(event));
default:
return reject(new ConnectionError(event));
}
};
socket.onopen = () => {
this.logger.info(`socket,${this._domain}: connected`);
this._authorize()
.then(() => {
this.logger.info(`socket,${this._domain}: authorized`);
socket.onclose = this.onclose;
resolve();
})
.catch(reject);
};
socket.onerror = (event) => {
this.logger.warn(`socket,${this._domain}: error event fired`, event);
};
sockets.set(this, socket);
this.logger.info(`socket,${this._domain}: waiting for server`);
});
}
/**
* Handles incoming CloseEvents
* @param {CloseEvent} event
* @returns {undefined}
*/
onclose(event) {
this.logger.info(`socket,${this._domain}: closed`, event.code, event.reason);
clearTimeout(this.pongTimer);
clearTimeout(this.pingTimer);
event = this._fixCloseCode(event);
this.emit('close', event);
// Remove all listeners to (a) avoid reacting to late pongs and (b) ensure
// we don't have a retain cycle.
this.removeAllListeners();
}
/**
* Handles incoming message events
* @param {MessageEvent} event
* @returns {undefined}
*/
onmessage(event) {
try {
const data = JSON.parse(event.data);
const sequenceNumber = parseInt(data.sequenceNumber, 10);
this.logger.debug(`socket,${this._domain}: sequence number: `, sequenceNumber);
if (this.expectedSequenceNumber && sequenceNumber !== this.expectedSequenceNumber) {
this.logger.debug(
`socket,${this._domain}: sequence number mismatch indicates lost mercury message. expected: ${this.expectedSequenceNumber}, actual: ${sequenceNumber}`
);
this.emit('sequence-mismatch', sequenceNumber, this.expectedSequenceNumber);
}
this.expectedSequenceNumber = sequenceNumber + 1;
// Yes, it's a little weird looking; we want to emit message events that
// look like normal socket message events, but event.data cannot be
// modified and we don't actually care about anything but the data property
const processedEvent = {data};
this._acknowledge(processedEvent);
if (data.type === 'pong') {
this.emit('pong', processedEvent);
} else {
this.emit('message', processedEvent);
}
} catch (error) {
// The above code should only be able to throw if we receive an unparsable
// message from Mercury. At this time, the only action we have is to
// ignore it and move on.
/* istanbul ignore next */
this.logger.warn(`socket,${this._domain}: error while receiving WebSocket message`, error);
}
}
/**
* Sends a message up the socket
* @param {mixed} data
* @returns {Promise}
*/
send(data) {
return new Promise((resolve, reject) => {
if (this.readyState !== 1) {
return reject(new Error('INVALID_STATE_ERROR'));
}
if (isObject(data)) {
data = JSON.stringify(data);
}
const socket = sockets.get(this);
socket.send(data);
return resolve();
});
}
/**
* Sends an acknowledgment for a specific event
* @param {MessageEvent} event
* @returns {Promise}
*/
_acknowledge(event) {
if (!event) {
return Promise.reject(new Error('`event` is required'));
}
if (!has(event, 'data.id')) {
return Promise.reject(new Error('`event.data.id` is required'));
}
return this.send({
messageId: event.data.id,
type: 'ack',
});
}
/**
* Sends an auth message up the socket
* @private
* @returns {Promise}
*/
_authorize() {
return new Promise((resolve) => {
this.logger.info(`socket,${this._domain}: authorizing`);
this.send({
id: uuid.v4(),
type: 'authorization',
data: {
token: this.token,
},
trackingId: this.trackingId,
logLevelToken: this.logLevelToken,
});
const waitForBufferState = (event) => {
if (
!event.data.type &&
(event.data.data.eventType === 'mercury.buffer_state' ||
event.data.data.eventType === 'mercury.registration_status')
) {
this.removeListener('message', waitForBufferState);
this._ping();
resolve();
}
};
this.once('message', waitForBufferState);
});
}
/**
* Deals with the fact that some browsers drop some close codes (but not
* close reasons).
* @param {CloseEvent} event
* @private
* @returns {CloseEvent}
*/
_fixCloseCode(event) {
if (event.code === 1005 && event.reason) {
switch (event.reason.toLowerCase()) {
case 'replaced':
this.logger.info(
`socket,${this._domain}: fixing CloseEvent code for reason: `,
event.reason
);
event.code = 4000;
break;
case 'authentication failed':
case 'authentication did not happen within the timeout window of 30000 seconds.':
this.logger.info(
`socket,${this._domain}: fixing CloseEvent code for reason: `,
event.reason
);
event.code = 1008;
break;
default:
// do nothing
}
}
return event;
}
/**
* Sends a ping up the socket and confirms we get it back
* @param {[type]} id
* @private
* @returns {[type]}
*/
_ping(id) {
const confirmPongId = (event) => {
try {
this.logger.debug(`socket,${this._domain}: pong`, event.data.id);
if (event.data && event.data.id !== id) {
this.logger.info(
`socket,${this._domain}: received pong for wrong ping id, closing socket`
);
this.logger.debug(`socket,${this._domain}: expected`, id, 'received', event.data.id);
this.close({
code: 1000,
reason: 'Pong mismatch',
});
}
} catch (error) {
// This try/catch block was added as a debugging step; to the best of my
// knowledge, the above can never throw.
/* istanbul ignore next */
this.logger.error(`socket,${this._domain}: error occurred in confirmPongId`, error);
}
};
const onPongNotReceived = () => {
try {
this.logger.info(
`socket,${this._domain}: pong not receive in expected period, closing socket`
);
this.close({
code: 1000,
reason: 'Pong not received',
}).catch((reason) => {
this.logger.warn(
`socket,${this._domain}: failed to close socket after missed pong`,
reason
);
});
} catch (error) {
// This try/catch block was added as a debugging step; to the best of my
// knowledge, the above can never throw.
/* istanbul ignore next */
this.logger.error(`socket,${this._domain}: error occurred in onPongNotReceived`, error);
}
};
const scheduleNextPingAndCancelPongTimer = () => {
try {
clearTimeout(this.pongTimer);
this.pingTimer = safeSetTimeout(() => this._ping(), this.pingInterval);
} catch (error) {
// This try/catch block was added as a debugging step; to the best of my
// knowledge, the above can never throw.
/* istanbul ignore next */
this.logger.error(
`socket,${this._domain}: error occurred in scheduleNextPingAndCancelPongTimer`,
error
);
}
};
const calculateLatency = (pingTimestamp) => {
const now = performance.now();
const latency = now - pingTimestamp;
this.logger.debug(`socket,${this._domain}: latency: `, latency);
this.emit('ping-pong-latency', latency);
};
id = id || uuid.v4();
const pingTimestamp = performance.now();
this.pongTimer = safeSetTimeout(onPongNotReceived, this.pongTimeout);
this.once('pong', scheduleNextPingAndCancelPongTimer);
this.once('pong', confirmPongId);
this.once('pong', () => calculateLatency(pingTimestamp));
this.logger.debug(`socket,${this._domain}: ping ${id}`);
return this.send({
id,
type: 'ping',
});
}
}