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## Ignore Visual Studio temporary files, build results, and | ||
## files generated by popular Visual Studio add-ons. | ||
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# User-specific files | ||
*.suo | ||
*.user | ||
*.userosscache | ||
*.sln.docstates | ||
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# User-specific files (MonoDevelop/Xamarin Studio) | ||
*.userprefs | ||
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# Build results | ||
[Dd]ebug/ | ||
[Dd]ebugPublic/ | ||
[Rr]elease/ | ||
[Rr]eleases/ | ||
x64/ | ||
x86/ | ||
build/ | ||
bld/ | ||
[Bb]in/ | ||
[Oo]bj/ | ||
*.exe | ||
*.exe.* | ||
*.dll | ||
*.vshost.* | ||
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# Visual Studo 2015 cache/options directory | ||
.vs/ | ||
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# MSTest test Results | ||
[Tt]est[Rr]esult*/ | ||
[Bb]uild[Ll]og.* | ||
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# NUNIT | ||
*.VisualState.xml | ||
TestResult.xml | ||
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# Build Results of an ATL Project | ||
[Dd]ebugPS/ | ||
[Rr]eleasePS/ | ||
dlldata.c | ||
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*_i.c | ||
*_p.c | ||
*_i.h | ||
*.ilk | ||
*.meta | ||
*.obj | ||
*.pch | ||
*.pdb | ||
*.pgc | ||
*.pgd | ||
*.rsp | ||
*.sbr | ||
*.tlb | ||
*.tli | ||
*.tlh | ||
*.tmp | ||
*.tmp_proj | ||
*.log | ||
*.vspscc | ||
*.vssscc | ||
.builds | ||
*.pidb | ||
*.svclog | ||
*.scc | ||
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# Chutzpah Test files | ||
_Chutzpah* | ||
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# Visual C++ cache files | ||
ipch/ | ||
*.aps | ||
*.ncb | ||
*.opensdf | ||
*.sdf | ||
*.cachefile | ||
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# Visual Studio profiler | ||
*.psess | ||
*.vsp | ||
*.vspx | ||
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# TFS 2012 Local Workspace | ||
$tf/ | ||
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# Guidance Automation Toolkit | ||
*.gpState | ||
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# ReSharper is a .NET coding add-in | ||
_ReSharper*/ | ||
*.[Rr]e[Ss]harper | ||
*.DotSettings.user | ||
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# JustCode is a .NET coding addin-in | ||
.JustCode | ||
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# TeamCity is a build add-in | ||
_TeamCity* | ||
|
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# DotCover is a Code Coverage Tool | ||
*.dotCover | ||
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# NCrunch | ||
_NCrunch_* | ||
.*crunch*.local.xml | ||
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# MightyMoose | ||
*.mm.* | ||
AutoTest.Net/ | ||
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# Web workbench (sass) | ||
.sass-cache/ | ||
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# Installshield output folder | ||
[Ee]xpress/ | ||
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# DocProject is a documentation generator add-in | ||
DocProject/buildhelp/ | ||
DocProject/Help/*.HxT | ||
DocProject/Help/*.HxC | ||
DocProject/Help/*.hhc | ||
DocProject/Help/*.hhk | ||
DocProject/Help/*.hhp | ||
DocProject/Help/Html2 | ||
DocProject/Help/html | ||
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# Click-Once directory | ||
publish/ | ||
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# Publish Web Output | ||
*.[Pp]ublish.xml | ||
*.azurePubxml | ||
# TODO: Comment the next line if you want to checkin your web deploy settings | ||
# but database connection strings (with potential passwords) will be unencrypted | ||
*.pubxml | ||
*.publishproj | ||
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# NuGet Packages | ||
*.nupkg | ||
# The packages folder can be ignored because of Package Restore | ||
**/packages/* | ||
# except build/, which is used as an MSBuild target. | ||
!**/packages/build/ | ||
# Uncomment if necessary however generally it will be regenerated when needed | ||
#!**/packages/repositories.config | ||
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# Windows Azure Build Output | ||
csx/ | ||
*.build.csdef | ||
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# Windows Store app package directory | ||
AppPackages/ | ||
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# Others | ||
*.[Cc]ache | ||
ClientBin/ | ||
[Ss]tyle[Cc]op.* | ||
~$* | ||
*~ | ||
*.dbmdl | ||
*.dbproj.schemaview | ||
*.pfx | ||
*.publishsettings | ||
node_modules/ | ||
bower_components/ | ||
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# RIA/Silverlight projects | ||
Generated_Code/ | ||
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# Backup & report files from converting an old project file | ||
# to a newer Visual Studio version. Backup files are not needed, | ||
# because we have git ;-) | ||
_UpgradeReport_Files/ | ||
Backup*/ | ||
UpgradeLog*.XML | ||
UpgradeLog*.htm | ||
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# SQL Server files | ||
*.mdf | ||
*.ldf | ||
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# Business Intelligence projects | ||
*.rdl.data | ||
*.bim.layout | ||
*.bim_*.settings | ||
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# Microsoft Fakes | ||
FakesAssemblies/ | ||
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# Node.js Tools for Visual Studio | ||
.ntvs_analysis.dat | ||
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# Visual Studio 6 build log | ||
*.plg | ||
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# Visual Studio 6 workspace options file | ||
*.opt | ||
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taq |
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language: csharp | ||
solution: TGC.OpenTK.sln |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 2012 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TGC.OpenTK", "TGC.OpenTK\TGC.OpenTK.csproj", "{288FC036-C2E5-460B-8B4A-9344DCF59213}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x86 = Debug|x86 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{288FC036-C2E5-460B-8B4A-9344DCF59213}.Debug|x86.ActiveCfg = Debug|x86 | ||
{288FC036-C2E5-460B-8B4A-9344DCF59213}.Debug|x86.Build.0 = Debug|x86 | ||
{288FC036-C2E5-460B-8B4A-9344DCF59213}.Release|x86.ActiveCfg = Release|x86 | ||
{288FC036-C2E5-460B-8B4A-9344DCF59213}.Release|x86.Build.0 = Release|x86 | ||
EndGlobalSection | ||
EndGlobal |
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using System; | ||
using OpenTK; | ||
using OpenTK.Graphics; | ||
using OpenTK.Graphics.OpenGL; | ||
using OpenTK.Input; | ||
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namespace TGC.OpenTK | ||
{ | ||
class Game : GameWindow | ||
{ | ||
/// <summary>Creates a 800x600 window with the specified title.</summary> | ||
public Game() | ||
: base(800, 600, GraphicsMode.Default, "Probando OpenTK...") | ||
{ | ||
VSync = VSyncMode.On; | ||
} | ||
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/// <summary>Load resources here.</summary> | ||
/// <param name="e">Not used.</param> | ||
protected override void OnLoad(EventArgs e) | ||
{ | ||
base.OnLoad(e); | ||
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GL.ClearColor(0.1f, 0.2f, 0.5f, 0.0f); | ||
GL.Enable(EnableCap.DepthTest); | ||
} | ||
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/// <summary> | ||
/// Called when your window is resized. Set your viewport here. It is also | ||
/// a good place to set up your projection matrix (which probably changes | ||
/// along when the aspect ratio of your window). | ||
/// </summary> | ||
/// <param name="e">Not used.</param> | ||
protected override void OnResize(EventArgs e) | ||
{ | ||
base.OnResize(e); | ||
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GL.Viewport(X, Y, Width, Height); | ||
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Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 4, Width / (float)Height, 1.0f, 64.0f); | ||
GL.MatrixMode(MatrixMode.Projection); | ||
GL.LoadMatrix(ref projection); | ||
} | ||
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/// <summary> | ||
/// Called when it is time to setup the next frame. Add you game logic here. | ||
/// </summary> | ||
/// <param name="e">Contains timing information for framerate independent logic.</param> | ||
protected override void OnUpdateFrame(FrameEventArgs e) | ||
{ | ||
base.OnUpdateFrame(e); | ||
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if (Keyboard[Key.Escape]) | ||
Exit(); | ||
} | ||
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/// <summary> | ||
/// Called when it is time to render the next frame. Add your rendering code here. | ||
/// </summary> | ||
/// <param name="e">Contains timing information.</param> | ||
protected override void OnRenderFrame(FrameEventArgs e) | ||
{ | ||
base.OnRenderFrame(e); | ||
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); | ||
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Matrix4 modelview = Matrix4.LookAt(Vector3.Zero, Vector3.UnitZ, Vector3.UnitY); | ||
GL.MatrixMode(MatrixMode.Modelview); | ||
GL.LoadMatrix(ref modelview); | ||
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GL.Begin(BeginMode.Triangles); | ||
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GL.Color3(1.0f, 1.0f, 0.0f); GL.Vertex3(-1.0f, -1.0f, 4.0f); | ||
GL.Color3(1.0f, 0.0f, 0.0f); GL.Vertex3(1.0f, -1.0f, 4.0f); | ||
GL.Color3(0.2f, 0.9f, 1.0f); GL.Vertex3(0.0f, 1.0f, 4.0f); | ||
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GL.End(); | ||
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SwapBuffers(); | ||
} | ||
} | ||
} |
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using System; | ||
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namespace TGC.OpenTK | ||
{ | ||
public class Program | ||
{ | ||
/// <summary> | ||
/// The main entry point for the application. | ||
/// </summary> | ||
[STAThread] | ||
static void Main() | ||
{ | ||
// The 'using' idiom guarantees proper resource cleanup. | ||
// We request 30 UpdateFrame events per second, and unlimited | ||
// RenderFrame events (as fast as the computer can handle). | ||
using (Game game = new Game()) | ||
{ | ||
game.Run(30.0); | ||
} | ||
} | ||
} | ||
} | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> | ||
<ProjectGuid>{288FC036-C2E5-460B-8B4A-9344DCF59213}</ProjectGuid> | ||
<OutputType>Exe</OutputType> | ||
<RootNamespace>TGC.OpenTK</RootNamespace> | ||
<AssemblyName>TGC.OpenTK</AssemblyName> | ||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | ||
<StartupObject>TGC.OpenTK.Program</StartupObject> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug</OutputPath> | ||
<DefineConstants>DEBUG;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
<PlatformTarget>x86</PlatformTarget> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> | ||
<DebugType>full</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
<PlatformTarget>x86</PlatformTarget> | ||
</PropertyGroup> | ||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
<ItemGroup> | ||
<Reference Include="OpenTK"> | ||
<HintPath>..\packages\OpenTK.1.1.2349.61993\lib\NET40\OpenTK.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Game.cs" /> | ||
<Compile Include="Program.cs" /> | ||
</ItemGroup> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="OpenTK" version="1.1.2349.61993" targetFramework="net45" /> | ||
</packages> |