Framebuffer configuration for post processing #1815
-
I would like to do some stylized rendering by capturing a scene's normals depth, and object origin (all in addition to color) in a screen buffer for a final post processing step. Is this possible to do in raylib? |
Beta Was this translation helpful? Give feedback.
Answered by
chriscamacho
Jun 17, 2021
Replies: 1 comment
-
this should help with some of the techniques you will need ... |
Beta Was this translation helpful? Give feedback.
0 replies
Answer selected by
raysan5
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
this should help with some of the techniques you will need ...
https://bedroomcoders.co.uk/cell-shader-revisited/