@@ -36,7 +36,7 @@ The following tools are provided at the top of the 3D map view panel:
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* |pan | :sup: `Camera Control`: moves the view, keeping the same angle
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and direction of the camera
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* |zoomFullExtent | :sup: `Zoom Full`: resizes the view to the whole
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- layers' extent
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+ layers' extent, or the :ref: ` reference extent < scene_extent >` if set
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* |3dNavigation | :sup: `Toggle On-Screen Notification`: shows/hides the
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navigation widget (that is meant to ease controlling of the map view)
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* |identify | :sup: `Identify`: returns information on the clicked point
@@ -81,20 +81,46 @@ To do so, expand the |options| :sup:`Options` menu at the top of
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the 3D canvas panel and press the |options | :menuselection: `Configure ` button
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to open the :guilabel: `3D configuration ` window.
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- .. _figure_3dmap_config :
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+ In the 3D Configuration window there are various options to
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+ fine-tune the 3D scene:
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- .. figure :: img/3dmapconfiguration.png
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+ .. _scene_extent :
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+
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+ General
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+ -------
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+
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+ .. _figure_3dmap_configgeneral :
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+
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+ .. figure :: img/3dmapconfiguration_general.png
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:align: center
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- The 3D Map Configuration dialog
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+ The 3D Map General Configuration dialog
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+ Under the |general | :guilabel: `General ` tab, you can:
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- In the 3D Configuration window there are various options to
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- fine-tune the 3D scene:
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+ * Limit the 3D scene's contents to a 2D map extent,
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+ using the :ref: `spatial extent selector <extent_selector >`:
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+ terrain and features are clipped at the specified extent
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+ and only the parts falling within the extent are loaded in the scene.
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+ Elevation range of the terrain, mesh and pointcloud layers is also taken into account
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+ so that the camera is not positioned below the scene's contents,
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+ particularly when using the terrain's vertical scale setting to exaggerate the elevation differences.
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+
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+ The set extent is also used as reference extent
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+ when pressing the |zoomFullExtent | :sup: `Zoom full` button in 3D map view.
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+ * Press |checkbox | :guilabel: `Show in 2D map view ` to display in the main map canvas
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+ a rubberband corresponding to the current extent of the 3D scene.
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Terrain
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-------
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+ .. _figure_3dmap_configterrain :
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+
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+ .. figure :: img/3dmapconfiguration_terrain.png
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+ :align: center
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+
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+ The 3D Map Terrain Configuration dialog
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+
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* :guilabel: `Terrain `: Before diving into the details, it is worth
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noting that the terrain in a 3D view is represented by a hierarchy of
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terrain tiles and as the camera moves closer to the terrain,
@@ -432,6 +458,8 @@ the 3D vector layer.
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:width: 1.5em
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.. |fileSave | image :: /static/common/mActionFileSave.png
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:width: 1.5em
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+ .. |general | image :: /static/common/general.png
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+ :width: 1.5em
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.. |identify | image :: /static/common/mActionIdentify.png
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:width: 1.5em
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.. |measure | image :: /static/common/mActionMeasure.png
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