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Jukebox.py
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import pygame
import os
SIZE = WIDTH, HEIGHT = 480, 320 #the width and height of our screen
BACKGROUND_COLOR = pygame.Color('white') #The background colod of our window
FPS = 1 #Frames per second
class StopSprite(pygame.sprite.Sprite):
def __init__(self):
super(StopSprite, self).__init__()
self.images = []
self.images.append(pygame.image.load('images/stop2.png'))
self.index = 0
self.clicked = 0
self.image = self.images[self.index]
self.rect = pygame.Rect(400, 120, 80, 80)
def on_click(self):
pygame.mixer.music.stop()
class UpSprite(pygame.sprite.Sprite):
def __init__(self, page):
super(UpSprite, self).__init__()
self.images = []
self.image = pygame.image.load('images/arrow_up.png')
self.rect = pygame.Rect(400, 0, 80, 120)
self.page = page
def on_click(self, page_num):
page_num = page_num - 1
if page_num < 0:
page_num = 1
return self.page.page(page_num)
class DownSprite(pygame.sprite.Sprite):
def __init__(self, page):
super(DownSprite, self).__init__()
self.images = []
self.image = pygame.image.load('images/arrow_down.png')
self.rect = pygame.Rect(400, 200, 80, 120)
self.page = page
def on_click(self, page_num):
page_num = page_num + 1
if page_num > 1:
page_num = 0
return self.page.page(page_num)
class AnimateSprite(pygame.sprite.Sprite):
def __init__(self, images, music, pos):
super(AnimateSprite, self).__init__()
self.music = music
self.images = images
#self.images.append(pygame.image.load('images/cirkeline_small_1.png'))
#self.images.append(pygame.image.load('images/cirkeline_small_2.png'))
self.index = 0
self.clicked = 0
self.image = self.images[self.index]
self.rect = pygame.Rect(pos[0], pos[1], pos[2], pos[3])
def on_click(self):
pygame.mixer.music.stop()
pygame.mixer.music.load(self.music)
pygame.mixer.music.play()
#pygame.event.wait()
pygame.time.Clock().tick(10)
#self.clicked = not self.clicked
self.clicked = 1
def update(self):
if self.clicked == 1:
self.index += 1
if self.index >= len(self.images):
self.index = 0
self.image = self.images[self.index]
class RotateSprite(pygame.sprite.Sprite):
def __init__(self, images, music, pos):
super(RotateSprite, self).__init__()
self.music = music
self.images = images
self.index = 0
self.clicked = 0
self.image = self.images[self.index]
self.image_orig = self.image
self.angle = 0
self.angle_step = 10
self.rect = pygame.Rect(pos[0]+pos[2]*0.293/2, pos[1]+pos[3]*0.293/2, pos[2]*0.707, pos[3]*0.707)
self.clicked = 1
self.update()
self.clicked = 0
def on_click(self):
pygame.mixer.music.stop()
pygame.mixer.music.load(self.music)
pygame.mixer.music.play()
#pygame.event.wait()
pygame.time.Clock().tick(10)
#self.clicked = not self.clicked
self.clicked = 1
def rotate(self, image, rect, angle):
"""Rotate the image while keeping its center."""
# Rotate the original image without modifying it.
new_image = pygame.transform.rotate(image, angle)
# Get a new rect with the center of the old rect.
rect = new_image.get_rect(center=rect.center)
return new_image, rect
def update(self):
if self.clicked == 1:
if self.angle >= 360:
self.angle = 0
self.image, self.rect = self.rotate(self.image_orig, self.rect, self.angle)
self.angle = self.angle + self.angle_step
class Page():
def __init__(self, sprite_group, sprite_nav_group):
self.sprite_group = sprite_group
self.sprite_nav_group = sprite_nav_group
def clear_screen(self):
del self.sprite_group
self.sprite_group = pygame.sprite.Group()
stop_sprite = StopSprite()
self.sprite_group.add(stop_sprite)
def page(self, page_num):
self.clear_screen()
if page_num == 0:
# Cirkeline - Bim bam busse
images = []
images.append(pygame.image.load('images/cirkeline_small_1.png'))
images.append(pygame.image.load('images/cirkeline_small_2.png'))
music = 'music/Cirkeline - BimBamBusse.mp3'
pos = [0,0,130,160]
cirkeline_sprite = AnimateSprite(images, music, pos)
# Mamma Mia
images = []
images.append(pygame.image.load('images/abba - mamma mia.png'))
music = 'music/ABBA - Mamma Mia.mp3'
pos = [130,0,130,160]
mammamia_sprite = RotateSprite(images, music, pos)
# Emil - Snickerbo
images = []
images.append(pygame.image.load('images/Emil_Snickerbo_1.png'))
images.append(pygame.image.load('images/Emil_Snickerbo_2.png'))
music = 'music/Emil - Du Kaara Lille Snickerbo.mp3'
pos = [260,0,130,160]
emilsnickerbo_sprite = AnimateSprite(images, music, pos)
# Georg Riedel - Sjoeroevar Fabbe
images = []
images.append(pygame.image.load('images/SjoeroevarFabbe_1.png'))
images.append(pygame.image.load('images/SjoeroevarFabbe_2.png'))
music = 'music/Georg Riedel - Sjoesoevar-Fabbe.mp3'
pos = [0,160,130,160]
sjoeroevarfabbe_sprite = AnimateSprite(images, music, pos)
# Bolibompa
images = []
images.append(pygame.image.load('images/Bolibompa.png'))
music = 'music/bolibompa.mp3'
pos = [130,160,130,160]
bolibompa_sprite = RotateSprite(images, music, pos)
# Kaj og Andrea - Kajs sang
images = []
images.append(pygame.image.load('images/KajsSang.png'))
images.append(pygame.image.load('images/KajsSang_2.png'))
images.append(pygame.image.load('images/KajsSang.png'))
images.append(pygame.image.load('images/KajsSang_3.png'))
music = 'music/KajOgAndrea - KajsSang.mp3'
pos = [260,160,130,160]
kajssang_sprite = AnimateSprite(images, music, pos)
self.sprite_group.add(kajssang_sprite)
self.sprite_group.add(bolibompa_sprite)
self.sprite_group.add(mammamia_sprite)
self.sprite_group.add(cirkeline_sprite)
self.sprite_group.add(emilsnickerbo_sprite)
self.sprite_group.add(sjoeroevarfabbe_sprite)
return self.sprite_group, images, music, pos, page_num
elif page_num == 1:
# Kaj og Andrea - Kajs og andreas Duet
images = []
images.append(pygame.image.load('images/KajsOgAndreasDuet_1.png'))
images.append(pygame.image.load('images/KajsOgAndreasDuet_2.png'))
images.append(pygame.image.load('images/KajsOgAndreasDuet_1.png'))
images.append(pygame.image.load('images/KajsOgAndreasDuet_3.png'))
music = 'music/KajOgAndrea - KajsOgAndreasDuet.mp3'
pos = [0,0,130,160]
kajsogandreasduet_sprite = AnimateSprite(images, music, pos)
#Cirkeline - Lossepladsen
images = []
images.append(pygame.image.load('images/Cirkeline - Lossepladsen 1.png'))
images.append(pygame.image.load('images/Cirkeline - Lossepladsen 2.png'))
music = 'music/Cirkeline - Lossepladsen.mp3'
pos = [130,0,130,160]
cirkelinelossepladsen_sprite = AnimateSprite(images, music, pos)
# Postmand Per
images = []
images.append(pygame.image.load('images/PostmandPer.png'))
images.append(pygame.image.load('images/PostmandPer_2.png'))
music = 'music/PostmandPer.mp3'
pos = [260,0,130,160]
postmandper_sprite = AnimateSprite(images, music, pos)
# Karlsson
images = []
images.append(pygame.image.load('images/Karlsson_1.png'))
images.append(pygame.image.load('images/Karlsson_2.png'))
music = 'music/Karlsson.mp3'
pos = [0,160,130,160]
karlsson_sprite = AnimateSprite(images, music, pos)
self.sprite_group.add(postmandper_sprite)
self.sprite_group.add(cirkelinelossepladsen_sprite)
self.sprite_group.add(kajsogandreasduet_sprite)
self.sprite_group.add(karlsson_sprite)
return self.sprite_group, images, music, pos, page_num
else:
images = []
music = []
pos = [0,0,0,0]
return self.sprite_group, images, music, pos, page_num
def main():
dir_path = os.path.dirname(os.path.realpath(__file__))
os.chdir( dir_path )
os.system('git pull')
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode(SIZE, pygame.FULLSCREEN)
#screen = pygame.display.set_mode(SIZE)
#pygame.mouse.set_visible(False)
sprite_group = pygame.sprite.Group()
sprite_nav_group = pygame.sprite.Group()
page = Page(sprite_group, sprite_nav_group)
# Starting on page 1
page_num = 0
sprite_group, images, music, position, page_num = page.page(page_num)
# Faste knapper
stop_sprite = StopSprite()
up_sprite = UpSprite(page)
down_sprite = DownSprite(page)
sprite_nav_group.add(up_sprite)
sprite_nav_group.add(down_sprite)
sprite_group.add(stop_sprite)
clock = pygame.time.Clock()
sprite_clicked = 0
running = True
while running:
sprite_group.update()
sprite_nav_group.update()
screen.fill(BACKGROUND_COLOR)
sprite_group.draw(screen)
sprite_nav_group.draw(screen)
pygame.display.update()
clock.tick(5)
# get all events
ev = pygame.event.get()
if pygame.mixer.music.get_busy() == False:
for s in sprite_group:
s.clicked = 0
# proceed events
for event in ev:
sprite_clicked = 0
# handle MOUSEBUTTONDOWN
if event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
# Action for pressed sprites
for s in sprite_group:
if s.rect.collidepoint(pos):
s.on_click()
sprite_clicked = 1
else: # if sprite is clicked, the others should stop
s.clicked = 0
# if no sprite in sprite_group was pressed
if sprite_clicked == 0:
pygame.mixer.music.stop()
for s in sprite_group:
s.clicked = 0
# Action for all navigation buttons
for s in sprite_nav_group:
if s.rect.collidepoint(pos):
sprite_group, images, music, position, page_num = s.on_click(page_num)
# Action for keypresses
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
running = False
if __name__ == '__main__':
main()