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2 | 2 | #include "globaldata.h"
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3 | 3 | #include "code_8045A00.h"
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4 | 4 | #include "dungeon_message.h"
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| 5 | +#include "code_803E668.h" |
5 | 6 | #include "code_807CD9C.h"
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6 | 7 | #include "code_8041AD0.h"
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7 | 8 | #include "code_806CD90.h"
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8 | 9 | #include "dungeon_map_access.h"
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9 | 10 | #include "dungeon_movement.h"
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10 | 11 | #include "dungeon_music.h"
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| 12 | +#include "item_actions.h" |
11 | 13 | #include "position_util.h"
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12 | 14 | #include "dungeon_util.h"
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13 | 15 | #include "items.h"
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@@ -89,14 +91,9 @@ extern bool8 sub_806A564(s16 r0);
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89 | 91 | extern void sub_8045C08(u8 *buffer, Item *item);
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90 | 92 | extern bool8 sub_8045888(Entity *);
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91 | 93 | extern Item *sub_8044D90(Entity *, s32, u32);
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92 |
| -void sub_8045BF8(u8 *, Item *); |
93 |
| -u8 sub_8048D50(); |
94 | 94 | void SetActionUnusableInDungeonSubMenu(u16 param_1);
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95 | 95 | void AddActionToDungeonSubMenu(u16 param_1, u8 param_2);
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96 |
| -void sub_8044DF0(); |
97 | 96 | void sub_8042208(Entity *pokemon, u8 r1);
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98 |
| -void sub_803E708(); |
99 |
| -void sub_80479B8(); |
100 | 97 | extern void sub_807AB38(Entity *, u32);
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101 | 98 | extern Entity * sub_8044DA4(Entity *param_1,int param_2);
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102 | 99 | extern void sub_806A6E8(Entity *);
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@@ -514,7 +511,7 @@ void sub_8067110(Entity *entity)
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514 | 511 | item2 = *item;
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515 | 512 | sub_8044DF0(entity,0,0x66);
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516 | 513 | sub_803E708(0x1e,0x11);
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517 |
| - sub_80479B8(0,0,0,entity,entity,&item2); |
| 514 | + sub_80479B8(FALSE,FALSE,FALSE,entity,entity,&item2); |
518 | 515 | sub_807AB38(entity,gDungeon->forceMonsterHouse);
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519 | 516 | }
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520 | 517 | }
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