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What steps will reproduce the problem?
1. I have a problem with wheelView: when slot stops i need to setup animation
on single item. How can i do it?
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected] on 16 Jan 2013 at 4:44
The text was updated successfully, but these errors were encountered:
I think I now the problem.
The thing is if i call invalidate on a row of the wheel, nothing happens
because items are drawn manually on a canvas.
I must call invalidate on the whole wheel to update the display. Therefore
Animations wont work here.
A workaround is to implement an animation with a message handler and update the
whole wheel at each frame.
I agree with you in each part. I tried to call invalidate on each wheel but
nothing happened. Invalidate each row works well.
Animations now are managed by an handler delayed message invalidating each
custom view's onDraw() method. The animation's performance are much related to
hardware, so running same code in differents frame rate context give rise to
unexpected or not wanted dynamics.
Original issue reported on code.google.com by
[email protected]
on 16 Jan 2013 at 4:44The text was updated successfully, but these errors were encountered: