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.kateproject.notes
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1. FBFonts: bitmap/geom fonts
2. SpriteMesh:
- custom gizmo for rotation/scaling
- simple lighting inside model
- lighing for SpriteMesh (canvas shader)
3. PlayFab integration
- storage
- leaderboards
3. TreeBuilder:
- line builder update for texture tiling
- R notes on tiling on OneDrive
4. Cyber-elements:
- path styling
5. SilentWolf:
- c++ conversion
6. Symbol fonts:
- cpp-headers update
7. core/projectile.h: porting from unity/c# code
8. common/heuristic_mask.h: porting from Qt code
9. visual/foliage_2d_animation.h: from Foliage2D c# code
10 . Keychain submodule (apple/android/win/linux)
11.BMF font file: visual/bmf_bitmap_font.cpp
12. Simple paint editor/texture type, eg. simple masks, polygon selections (__mypaint__ brushes)
13. Explodomatica module (editor module).
14. libnoise and procgenlib for additinal rock generator
15. soft-renderes for gles1/2
16. ofgui module for ingame gui (ARCH)
17. choreographer
18. AntTwaekBar integration
UNITY MATH:
* https://www.reddit.com/r/godot/comments/p2v6av/quaterionlookrotation_equivalent
- LerpUnclamped -> lerp
- Lerp -> lerp_clamped
- Quaternion.Inverse -> inverse
- Quaternion.LookRotation -> Transform().looking_at(forward, upwards).basis.get_quat()
- Quatenion * Vector -> xform