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tileatlas.go
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package main
import "github.com/BigJk/ramen/concolor"
type TileGraphic struct {
Char int
FgColor concolor.Color
BgColor concolor.Color
}
type Tile struct {
Walkable bool // True if this tile can be walked over
Transparent bool // True if this tile doesn't block FOV
Dark TileGraphic // Graphic for when this tile is not in FOV
Light TileGraphic // Graphic for when this tile is in FOV
}
type Atlas map[string]*Tile
var TileAtlas = make(Atlas)
// SHROUD is used when a tile is neither in view nor has been "explored"
var SHROUD = TileGraphic{
Char: ' ',
FgColor: concolor.RGB(255, 255, 255),
BgColor: concolor.RGB(0, 0, 0),
}
// NewTile is a helper function for defining individual Tile types
func NewTile(walkable, transparent bool, darkGraphic, lightGraphic TileGraphic) *Tile {
return &Tile{
Walkable: walkable,
Transparent: transparent,
Dark: darkGraphic,
Light: lightGraphic,
}
}
func InitTileAtlas() {
TileAtlas["Floor"] = NewTile(true, true, TileGraphic{int(' '), concolor.RGB(255, 255, 255), concolor.RGB(50, 50, 150)}, TileGraphic{' ', concolor.RGB(255, 255, 255), concolor.RGB(200, 180, 50)})
TileAtlas["Wall"] = NewTile(false, false, TileGraphic{int(' '), concolor.RGB(255, 255, 255), concolor.RGB(0, 0, 100)}, TileGraphic{' ', concolor.RGB(255, 255, 255), concolor.RGB(130, 110, 50)})
}