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lesson3.cxx
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lesson3.cxx
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// Based in code presented at https://www.vtk.org/Wiki/VTK/Tutorials/TriangleGeometryVertices
// This is an improved version of the previous program. This uses the same
// points used for the previous example, but it uses a filter to draw a cube on
// each point and make it easy to view.
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkCubeSource.h>
#include <vtkGlyph3D.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include "util.h"
int main(int argc, char *argv[])
{
// Setup point coordinates
double X[3] = {1.0, 0.0, 0.0};
double Y[3] = {0.0, 0.0, 1.0};
double Z[3] = {0.0, 0.0, 0.0};
// Create points and add a vertex cell at each point
auto points = vtkSmartPointer<vtkPoints>::New();
auto vertices = vtkSmartPointer<vtkCellArray>::New();
for ( unsigned int i = 0; i < 3; ++i ) {
// Declare a variable to store the index of the point that gets added.
vtkIdType pid;
// Add a point to the polydata and save its index, which we will use to
// create the vertex on that point.
pid = points->InsertNextPoint(X[i], Y[i], Z[i]);
// Create a vertex cell on the point that was just added.
vertices->InsertNextCell(1, &pid);
}
// Create a polydata object and set points and vertices (geometry and topology)
auto polydata = vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints( points );
polydata->SetVerts( vertices );
// Create a Glyph filter to put cubes in each point and easily visualize
// each point.
auto glyph = vtkSmartPointer<vtkGlyph3D>::New();
// Create and configure the Glyph, in this case a cube.
auto cube = vtkSmartPointer<vtkCubeSource>::New();
cube->SetBounds(.0, .3, .0, .3, .0, .3);
// Configure the Glyph filter
glyph->SetInputData(0, polydata);
glyph->SetInputConnection(1, cube->GetOutputPort());
// Construct pipeline to display polydata
auto mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
// Connects the filter to the mapper
mapper->SetInputConnection(glyph->GetOutputPort());
auto actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create and configure a Renderer
auto renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
CreateWindow(renderer);
return EXIT_SUCCESS;
}