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Incorporate the media into the repository, and update the README.
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.gitattributes

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*.tga -diff
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.gitignore

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*.o
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*.obj
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*.pdb
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build/*
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!build/templates
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bin/*
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!bin/media/
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*.lib

README.md

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Running
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-------
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Download the media pack from the download area in the repository and unpack it
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into the bin/media directory. This contains model files and textures used by the
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applications. Without this, most applications won't work and will quite possibly
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crash. Don't file bugs about that if you don't have the media files.
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Otherwise, the samples should compile and run out-of-the box. Of course, make sure your
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After building, there will be a large collection of executables in the bin directory.
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These are the example applications, which you can directly execute.
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The media is now included with the git repository, and
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the samples should compile and run out-of-the box. Of course, make sure your
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OpenGL drivers are up to date and that your hardware is capable of running OpenGL 4.5.
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That's what this book is about. Some systems don't support OpenGL 4.5 and will therefore
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not run some of the samples. Trying to run such samples on a machine that doesn't have

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