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GLTexture.cpp
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//-------------------------------------------------------------------
// CGLTexture - OpenGL Texture Class
//-------------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include "GLTexture.h"
CGLTexture::CGLTexture()
{
}
CGLTexture::~CGLTexture()
{
}
void CGLTexture::Use()
{
glBindTexture(GL_TEXTURE_2D, m_textureID);
}
bool CGLTexture::LoadTGA(char* fileName)
{
glGenTextures(1, &m_textureID);
return loadTGATexture(fileName,m_textureID);
}
/*
=============
checkSize
Make sure its a power of 2.
=============
*/
int CGLTexture::checkSize (int x)
{
return 1;
if (x == 2 || x == 4 ||
x == 8 || x == 16 ||
x == 32 || x == 64 ||
x == 128 || x == 256 || x == 512)
return 1;
else return 0;
}
/*
=============
getRGBA
Reads in RGBA data for a 32bit image.
=============
*/
unsigned char* CGLTexture::getRGBA (FILE *s, int size)
{
unsigned char *rgba;
unsigned char temp;
int bread;
int i;
rgba=(unsigned char*)malloc(size * 4);
if (rgba == NULL)
return 0;
bread = fread (rgba, sizeof (unsigned char), size * 4, s);
/* TGA is stored in BGRA, make it RGBA */
if (bread != size * 4)
{
free (rgba);
return 0;
}
for (i = 0; i < size * 4; i += 4 )
{
temp = rgba[i];
rgba[i] = rgba[i + 2];
rgba[i + 2] = temp;
}
texFormat = GL_RGBA;
return rgba;
}
/*
=============
getRGB
Reads in RGB data for a 24bit image.
=============
*/
unsigned char* CGLTexture::getRGB (FILE *s, int size)
{
unsigned char *rgb;
unsigned char temp;
int bread;
int i;
rgb=(unsigned char*)malloc(size * 3);
if (rgb == NULL)
return 0;
bread = fread (rgb, sizeof (unsigned char), size * 3, s);
if (bread != size * 3)
{
free (rgb);
return 0;
}
/* TGA is stored in BGR, make it RGB */
for (i = 0; i < size * 3; i += 3)
{
temp = rgb[i];
rgb[i] = rgb[i + 2];
rgb[i + 2] = temp;
}
texFormat = GL_RGB;
return rgb;
}
/*
=============
getGray
Gets the grayscale image data. Used as an alpha channel.
=============
*/
unsigned char* CGLTexture::getGray (FILE *s, int size)
{
unsigned char *grayData;
int bread;
grayData=(unsigned char*)malloc (size);
if (grayData == NULL)
return 0;
bread = fread (grayData, sizeof (unsigned char), size, s);
if (bread != size)
{
free (grayData);
return 0;
}
//texFormat = GL_ALPHA;
texFormat = GL_LUMINANCE;
return grayData;
}
/*
=============
getData
Gets the image data for the specified bit depth.
=============
*/
unsigned char* CGLTexture::getData (FILE *s, int sz, int iBits)
{
if (iBits == 32)
return getRGBA (s, sz);
else if (iBits == 24)
return getRGB (s, sz);
else if (iBits == 8)
return getGray (s, sz);
return NULL;
}
/*
=============
loadTGA
Loads up a targa file. Supported types are 8,24 and 32 uncompressed images.
id is the texture ID to bind too.
=============
*/
bool CGLTexture::loadTGATexture(char *name, int id)
{
unsigned char type[4];
unsigned char info[7];
unsigned char *imageData = NULL;
int imageWidth, imageHeight;
int imageBits, size;
FILE *s;
if (!(s = fopen (name, "r+bt")))
return false;
fread (&type, sizeof (char), 3, s); // read in colormap info and image type, byte 0 ignored
fseek (s, 12, SEEK_SET); // seek past the header and useless info
fread (&info, sizeof (char), 6, s);
if (type[1] != 0 || (type[2] != 2 && type[2] != 3))
return false;
imageWidth = info[0] + info[1] * 256;
imageHeight = info[2] + info[3] * 256;
imageBits = info[4];
size = imageWidth * imageHeight;
/* make sure dimension is a power of 2 */
if (!checkSize (imageWidth) || !checkSize (imageHeight))
return false;
/* make sure we are loading a supported type */
if (imageBits != 32 && imageBits != 24 && imageBits != 8)
return false;
imageData = getData (s, size, imageBits);
/* no image data */
if (imageData == NULL)
return false;
fclose (s);
glBindTexture (GL_TEXTURE_2D, id);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/* glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); */
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
/* glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); */
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
gluBuild2DMipmaps(GL_TEXTURE_2D,texFormat,imageWidth,imageHeight,texFormat,GL_UNSIGNED_BYTE,imageData);
// glTexImage2D (GL_TEXTURE_2D, 0, texFormat, imageWidth, imageHeight, 0, texFormat, GL_UNSIGNED_BYTE, imageData);
/* release data, its been uploaded */
free (imageData);
return true;
}