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keyboard-pygame.py
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import pygame
from pygame.locals import *
import cv2 # pip3 install opencv-python
import os
import threading
import json
from common import *
import argparse
s_socket = ServerSocket()
white = (255, 255, 255)
black = (0, 0, 0)
blue = (0, 0, 128)
red = (200, 0, 0)
class CommandHandler:
def __init__(self):
pygame.key.set_repeat(200)
left = DriveValue()
right = DriveValue()
def send_command(self, command):
s_socket.send("{{command: {command} }}\n".format(command=command))
def send_drive_command(self, left, right):
s_socket.send("{{driveCmd: {{l:{l}, r:{r} }} }}\n".format(l=left, r=right))
def reset(self):
self.send_drive_command(self.left.reset(), self.right.reset())
def forward_left(self):
self.send_drive_command(self.left.write(0.5), self.right.max())
def forward_right(self):
self.send_drive_command(self.left.max(), self.right.write(0.5))
def backward_left(self):
self.send_drive_command(self.right.write(-0.5), self.left.min())
def backward_right(self):
self.send_drive_command(self.right.min(), self.left.write(-0.5))
def rotate_left(self):
self.send_drive_command(self.left.min(), self.right.max())
def rotate_right(self):
self.send_drive_command(self.left.max(), self.right.min())
def go_forward(self):
self.send_drive_command(self.left.max(), self.right.max())
def go_backward(self):
self.send_drive_command(self.left.min(), self.right.min())
def handle_keys(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYUP:
if event.key == K_w:
self.reset()
elif event.key in [K_a, K_d, K_q, K_e]:
if pygame.key.get_pressed()[pygame.K_w]:
self.go_forward()
elif pygame.key.get_pressed()[pygame.K_s]:
self.go_backward()
else:
self.reset()
elif event.key == K_s:
self.reset()
if event.type == pygame.KEYDOWN:
if event.key == K_w:
if pygame.key.get_pressed()[pygame.K_a]:
self.forward_left()
elif pygame.key.get_pressed()[pygame.K_d]:
self.forward_right()
else:
self.go_forward()
elif event.key == K_s:
if pygame.key.get_pressed()[pygame.K_a]:
self.backward_left()
elif pygame.key.get_pressed()[pygame.K_d]:
self.backward_right()
else:
self.go_backward()
elif event.key == K_a:
if pygame.key.get_pressed()[pygame.K_w]:
self.forward_left()
elif pygame.key.get_pressed()[pygame.K_s]:
self.backward_left()
elif event.key == K_d:
if pygame.key.get_pressed()[pygame.K_w]:
self.forward_right()
elif pygame.key.get_pressed()[pygame.K_s]:
self.backward_right()
elif event.key == K_q:
self.rotate_left()
elif event.key == K_e:
self.rotate_right()
if event.key == pygame.K_n:
self.send_command("NOISE")
if event.key == pygame.K_SPACE:
self.send_command("LOGS")
if event.key == pygame.K_RIGHT:
self.send_command("INDICATOR_RIGHT")
if event.key == pygame.K_LEFT:
self.send_command("INDICATOR_LEFT")
if event.key == pygame.K_UP:
self.send_command("INDICATOR_STOP")
if event.key == pygame.K_DOWN:
self.send_command("NETWORK")
if event.key == pygame.K_m:
self.send_command("DRIVE_MODE")
if event.key == pygame.K_ESCAPE:
return
(zc, info) = register("OPEN_BOT_CONTROLLER", 8081)
class VideoPlayer:
def set_stream(self, stream):
self.stream = stream
def play_video(self):
if not self.stream:
print(f"Stream not set")
return
print(f"Opening the stream...")
cap = cv2.VideoCapture(self.stream)
# read one frame and check if there was no problem
print(f"Checking the stream...")
ret, img = cap.read()
if not ret:
print("Can't read stream")
cap.release()
cv2.destroyAllWindows()
return
img = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
img = cv2.transpose(img)
# display its width, height, color_depth
print("Stream resolution:", img.shape)
shape = img.shape
width = img.shape[0]
height = img.shape[1]
display_flags = DOUBLEBUF | HWSURFACE # | SCALED
if pygame.display.mode_ok(size=(width, height), flags=display_flags):
video_screen = pygame.display.set_mode(
size=(width, height), flags=display_flags
)
else:
raise ValueError("error initializing display, can not get mode")
print(f"Display: {pygame.display.Info()}")
running = True
while running:
# read one frame and check if there was no problem
ret, img = cap.read()
if not ret:
running = False
cap.release()
cv2.destroyAllWindows()
break
else:
img = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
img = cv2.transpose(img)
# blit directly on screen
pygame.surfarray.blit_array(video_screen, img)
pygame.display.flip()
def stop_video(self):
print(f"Stopping video...")
pass
def usage():
usageStr = """
Make sure to keep the pygame window in focus!\r
Use the following keys to drive the robot:\r
\tW: Go forward\r
\tS: Go backward\r
\tA: Turn slightly left (while driving)\r
\tD: Turn slightly right (while driving)\r
\tQ: Rotate left\r
\tE: Rotate right\r
\tM: Drive mode\r
\tN: Toggle noise\r
\tLeft: Left indicator\r
\tRight: Right indicator\r
\tUp: Cancel indicators\r
\tDown: Network mode\r
\tSPACE: Toggle logging\r
\tESC: Quit\r
"""
return usageStr
def run_receiver():
while True:
try:
data = s_socket.receive()
print(f"Received: {data}\r")
if data in ["", None]:
return
handle_status(data)
except Exception as e:
print(f"run_receiver: Got exception: {e}\r")
break
video_player = VideoPlayer()
def handle_status(data):
parsed_data = json.loads(data)
if not "status" in parsed_data:
return
status = parsed_data["status"]
try:
if "VIDEO_SERVER_URL" in status:
stream = status["VIDEO_SERVER_URL"]
video_player.set_stream(stream)
if "VIDEO_COMMAND" in status:
if status["VIDEO_COMMAND"] == "START":
print(f"Starting video...")
video_player.play_video()
if status["VIDEO_COMMAND"] == "STOP":
video_player.stop_video()
if "VIDEO_PROTOCOL" in status:
if status["VIDEO_PROTOCOL"] == "WEBRTC":
screen.add_text(
"WebRTC video not supported. Please set your Android app to use RTSP."
)
except Exception as e:
print(f"handle_status exception: {e}")
class Screen:
screen = None
font = None
y_pos = 0
x_pos = 0
def setup_screen(self):
pygame.display.set_caption("OpenBot keyboard controller")
self.font = pygame.font.Font(None, 32) # Use system font
self.screen = pygame.display.set_mode([1280, 760], pygame.RESIZABLE)
self.screen.fill(white)
text = usage()
print(text)
lines = text.strip().split("\r")
self.x_pos = 50
self.y_pos = 50
delimiter = ":"
for line in lines:
# create a text suface object
if delimiter in line:
space = " " if "\t" in line else ""
elements = line.strip().split(delimiter)
text = self.font.render(
space + elements[0].strip() + delimiter, True, blue
)
self.screen.blit(text, (self.x_pos, self.y_pos))
text = self.font.render(elements[1].strip(), True, black)
self.screen.blit(text, (self.x_pos + 200, self.y_pos))
else:
text = self.font.render(line, True, red)
self.screen.blit(text, (self.x_pos, self.y_pos))
pygame.display.update()
self.y_pos += 40
def add_text(self, message):
text = self.font.render(message, True, red)
self.y_pos += 20
self.screen.blit(text, (self.x_pos, self.y_pos))
pygame.display.update()
screen = Screen()
def run(args):
os.environ["OPENCV_FFMPEG_CAPTURE_OPTIONS"] = "rtsp_transport;udp"
print("Waiting for connection...\r\n")
s_socket.accept()
print("Connected! 😃\n\r")
pygame.init()
screen.setup_screen()
if args.video:
t = threading.Thread(target=run_receiver)
t.start()
cmd_handler = CommandHandler()
cmd_handler.handle_keys()
s_socket.close()
zc.unregister_service(info)
zc.close()
print("Exiting...\r\n")
if __name__ == "__main__":
# cli
parser = argparse.ArgumentParser()
parser.add_argument("-v", "--video", action="store_true", help="video stream")
args = parser.parse_args()
run(args)