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UnityStateMachine/UnityStateMachine.Tests/UnitTest1.cs

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@@ -41,6 +41,7 @@ public void Test1()
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// Send the current position
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// Do not haves access to physics - use hook
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// End and pause does not update position
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// set type destination or angle (enum)
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_context.Update(new Transform() { position = waypoints[0] });
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done = false;
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}

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