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sierpinski_cantor.py
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import pygame,math
class draw:
def __init__(self):
pygame.init()
self.run = True
self.display = pygame.display.set_mode((1280,720))
self.display.fill((255,255,255))
x,y = 600,700
def rect(x,y,degree):
if x<0 or y<0 or x>800 or y>800 or degree<0.1:
return
else:
pygame.draw.rect(display,(0,0,0),(x,y,degree,degree))
rect(x-degree,y-degree,degree//2) #top left
rect(x+(3/2)*degree,y-degree,degree//2) #top right
rect(x-degree,y+(3/2)*degree,degree//2) #bottom left
rect(x-degree,y+(1/4)*degree,degree//2) # left middle
rect(x+(3/2)*degree,y+(1/4)*degree,degree//2) # middle right
rect(x+(3/2)*degree,y+(3/2)*degree,degree//2) # bottom right
rect(x+(1/4)*degree,y-degree,degree//2)
rect(x+(1/4)*degree,y+(3/2)*degree,degree//2)
pygame.display.update()
def circle(x,y,degree):
if x<0 or y<0 or x>1280 or y>720 or degree<0.1:
return
else:
pygame.draw.circle(display,(0,0,0),(x,y),degree)
circle(x+degree,y+degree,degree//2)
circle(x-degree,y-degree,degree//2)
circle(x+degree,y-degree,degree//2)
circle(x-degree,y+degree,degree//2)
pygame.display.update()
def cantor(x,y,degree):
if degree>=-1:
pygame.draw.rect(display,(0,0,0),(x,y,degree,20))
cantor(x,y-30,degree//2 - 1)
cantor(x+degree//2+1,y-30,degree//2-1)
pygame.display.update()
def wikiwand(x,y,degree):
if degree>10:
pygame.draw.line(display,(0,0,0),(x,y),(x-degree,y-degree),3)
pygame.draw.line(display,(0,0,0),(x,y),(x+degree,y-degree),3)
x = x-degree
y = y-degree
pygame.draw.line(display,(0,0,0),(x,y),(x,y-degree),3)
pygame.draw.line(display,(0,0,0),(x,y),(x-degree,y-degree//4),3)
pygame.display.update()
run = True
display = pygame.display.set_mode((1280,720))
display.fill((255,255,255))
myPoints = [[400,50],[600,200],[800,50]]
x,y = 600,700
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
#pygame.draw.line(display,(0,0,0),(x,y),(x,y-200),3)
pygame.display.update()
#wikiwand(x,y-200,100)
rect(30,600,50)