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On iphone12 pro max it seems the "webgpu_compute_particles" is very slow, I originally though its the computation, but it's actually the particule rendering:
Webgpu safari, top angle : 60fps
Webgpu safari, bottom angle : 20fps
I'm a bit surprised cause I though render 1M particles would have been a piece of cake in webgpu.
For the moment I can do a PR :
to setup 256k particles on mobiles by default
add a gui to select the number and regenerate the particles system.
pause/play the physics
So it might help to monitoring the performance on various mobile
Reproduction steps
open the example on mobile
play with the camera angle
Code
X
Live example
X
Screenshots
X
Version
r172
Device
Mobile
Browser
Safari
OS
iOS
The text was updated successfully, but these errors were encountered:
Description
On iphone12 pro max it seems the "webgpu_compute_particles" is very slow, I originally though its the computation, but it's actually the particule rendering:
I'm a bit surprised cause I though render 1M particles would have been a piece of cake in webgpu.
For the moment I can do a PR :
So it might help to monitoring the performance on various mobile
Reproduction steps
Code
X
Live example
X
Screenshots
X
Version
r172
Device
Mobile
Browser
Safari
OS
iOS
The text was updated successfully, but these errors were encountered: