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Minimap does not show all lint warnings #19119
Comments
@LiveFreeAndRoam You can change the severity of refactor messages to be more visible. If that is not sufficient, then this is a feature request on VS Code to allow better control of what is shown in the minimap. |
Can you describe how I elevate the severity of refactor messages? I searched for that as a workaround, but only found this pylint feature request (open since 2018)... Add configuration to promote/demote severity of messages |
@LiveFreeAndRoam you can add this to your settings.json:
|
Perhaps this could be improved in the documentation? I previously read the Pylint section, but it didn't register that changing the mapping would also impact what is seen in the minimap. E.g. maybe this Pylint doc could have an example made from this case? |
Issue Type: Bug
Behaviour
Notice in the image below, that only two of the three lint warnings are displayed in the minimap. The minimap is not displaying the refactor warning.
Also, the refactor warning is just 3 dots under
def
(line 12), which by itself is difficult to notice. For consistency, it ought to be a wavy line, like the other lint warnings (lines 1 and 8).Expected vs. Actual
The linter uses a difficult to notice highlight for some lint warnings (e.g. refactor warnings), and further it is not displayed in the minimap. This is causing me to miss linter notifications.
test_linter.py
Linter Output
Steps to reproduce:
Run the linter against the program shown above, test_linter.py.
Diagnostic data
python.languageServer
setting: DefaultUser Settings
Extension version: 2022.6.0
VS Code version: Code 1.67.0 (57fd6d0195bb9b9d1b49f6da5db789060795de47, 2022-05-04T12:06:02.889Z)
OS version: Windows_NT x64 10.0.19042
Restricted Mode: No
Remote OS version: Linux x64 5.3.18-24.96-default
System Info
canvas_oop_rasterization: disabled_off
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
oop_rasterization: enabled
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_renderer: enabled_on
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
A/B Experiments
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