Contains the executable starting point, initialization code and the list of known PowerToys. All singletons are also initialized here at the start. Loads all the powertoys by scanning the ./modules
folder and enable()
s those marked as enabled in %LOCALAPPDATA%\Microsoft\PowerToys\settings.json
config. Then it runs a message loop for the tray UI. Note that this message loop also handles lowlevel_keyboard_hook events.
Contains code for initializing and managing the PowerToy modules. PowertoyModule
is a RAII-style holder for the PowertoyModuleIface
pointer, which we got by invoking module DLL's powertoy_create
function.
Contains code for managing the PowerToys tray icon and its menu commands. Note that dispatch_run_on_main_ui_thread
is used to
transfer received json message from the Settings window to the main thread, since we're communicating with it from a dedicated thread.
Contains code for starting the PowerToys settings window and communicating with it. Settings window is a separate process, so we're using Windows pipes as a transport for json messages.
Contains code for loading, saving and applying the general settings.
Contains helper code for registering and unregistering PowerToys to run when the user logs in.
Contains helper code to get stack traces in builds. Can be used by adding a call to init_global_error_handlers
in WinMain
.
Contains code for telemetry.
Contains the SVG assets used by the PowerToys modules.
Contains logic to start bug report tool.
Contains hot key logic registration and un-registration.
Contains logic to handle PowerToys' keyboard shortcut functionality.
Contains logic for restarting the current process with different elevation levels.
Contains code for restarting a process.
Contains logic that periodically triggers module-specific setting's telemetry delivery and manages timing and error handling for the process.
Contains code to handle the automatic update checking, notification, and installation process for PowerToys.