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This repository was archived by the owner on Apr 12, 2024. It is now read-only.
Copy file name to clipboardexpand all lines: README.md
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[](https://www.nuget.org/packages/GameOverlay.Net/"GameOverlay.Net on NuGet")[](https://www.nuget.org/packages/GameOverlay.Net/"Downloads on NuGet")[](https://github.com/michel-pi/GameOverlay.Net/issues"Open issues on Github")[](https://github.com/michel-pi/GameOverlay.Net/issues?q=is%3Aissue+is%3Aclosed"Closed issues on Github")[](https://github.com/michel-pi/GameOverlay.Net/blob/master/LICENSE"GameOverlay.Net license")
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</div>
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This library offers a comprehensive interface for drawing hardware accelerated graphics using our [Direct2D1 renderer](https://github.com/michel-pi/GameOverlay.Net/blob/master/source/Drawing/Graphics.cs"Direct2D1 renderer") and creating transparent click-through windows.
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- Already implemented render loop with fps limitation
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