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Copy pathDeadStoreOfLocalBad.cs
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DeadStoreOfLocalBad.cs
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using System;
class Bad
{
double ParseInt(string s)
{
var success = int.TryParse(s, out int i); // $ Alert
return i;
}
bool IsDouble(string s)
{
var success = double.TryParse(s, out double i);
return success;
}
double ParseDouble(string s)
{
try
{
return double.Parse(s);
}
catch (FormatException e) // $ Alert
{
return double.NaN;
}
}
int Count(string[] ss)
{
int count = 0;
foreach (var s in ss) // $ Alert
count++;
return count;
}
string IsInt(object o)
{
if (o is int i) // $ Alert
return "yes";
else
return "no";
}
string IsString(object o)
{
switch (o)
{
case string s: // $ Alert
return "yes";
default:
return "no";
}
}
}