-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.js
59 lines (53 loc) · 1.55 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
window.onload = main;
function main() {
var canvas = document.querySelector("canvas");
var width = (canvas.width = window.innerWidth); //document.body.innerWidth;
var height = (canvas.height = window.innerHeight); //document.body.innerHeight;
var startTime = new Date().getTime();
// Initialize the GL context
var gl = Glut.getGL(canvas);
gl.program = Glut.getProgram(
gl,
"vertex-shader",
"fragment-shader"
);
var glVars = Glut.getGLVars(gl, gl.program, {
attributes: ["position"],
uniforms: ["time", "resolution"]
});
// Only continue if WebGL is available and working
Glut.setBuffer(
gl,
glVars.position,
new Float32Array([
-1,
1,
-1,
-1,
1,
-1,
1,
-1,
1,
1,
-1,
1
]),
2
);
gl.uniform2fv(glVars.resolution, [width, height]);
gl.clearColor(0.0, 0.0, 0.0, 1.0);
window.onresize = function() {
width = canvas.width = window.innerWidth;
height = canvas.height = window.innerHeight;
gl.viewport(0, 0, canvas.width, canvas.height);
gl.uniform2fv(glVars.resolution, [width, height]);
};
(function drawScene() {
requestAnimationFrame(drawScene);
var time = new Date().getTime() - startTime;
gl.clear(gl.COLOR_BUFFER_BIT);
gl.uniform1f(glVars.time, time * 0.001);
gl.drawArrays(gl.TRIANGLES, 0, 6);
})();
}