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Logger.cs
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the Scripts directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
using UnityEngine;
using System.Collections;
public class Logger : MonoBehaviour
{
string log;
Queue queue = new Queue();
void OnEnable()
{
UnityEngine.Application.logMessageReceived += HandleLog;
}
void OnDisable()
{
UnityEngine.Application.logMessageReceived -= HandleLog;
}
void HandleLog( string logString, string stackTrace, LogType logType )
{
queue.Enqueue( "\n [" + logType + "] : " + logString );
if ( logType == LogType.Exception )
{
queue.Enqueue( "\n" + stackTrace );
}
while ( queue.Count > 30 )
{
queue.Dequeue();
}
log = string.Empty;
foreach ( string s in queue )
{
log += s;
}
}
void OnGUI()
{
GUI.TextArea( new Rect( 0, 0, Screen.width / 3, Screen.height ), log );
}
}