"I won't be a rock star. I will be a legend."
- Freddie Mercury
TNTeam consists of a mix of experienced hacker veterans, promising programming rising stars, and artists, all from Tunisia. Some of us know each other since quite a while now (Rafik and Mohamed were classmates since high school), met during work (Rafik and Ibtissem happen to be coworkers, Elyes was an intern in the company Rafik and Ibtissem work in) or while attending Kendo training (Rafik and Chakib are Kenshis). But all in all, TNTeam is made of close friends, that all love hacking and fine arts.
Rafik
andMohamed
are Back-End Developers and architects. They'll probably will write Clojure, Java and Javascript (on the browser and in node.js).Mohamed
is an egg on twitter because he chose to. They began hacking since the nineties, and were coding for living for fourteen years now.Ibtissem
is an experienced Front-End infrastructure engineer, though also having her word to say on back-end side of things. She knows a couple of things about Clojure, Java, HTML5 and JS. She accouns for three years experience.Elyes
is a promising Web Developer, experienced in designing and integrating cool web apps. He will learn a 2D JS Game framework for this contest.Chakib
is the artist of the team. He will create unique and amazing artwork for our project. He actually created our Crest, "Freddy Yeah", wearing a traditional Tunisian "Chachia" - a fancy hat.
TNTeam already entered Clojure Cup 2014, and ended up third by public votes. So Close!
Here's what we all look like:
Rafik | Mohamed | Ibtissem | Elyes | Chakib |
---|---|---|---|---|
TNTeam fell in love with theme 4, which is about designing educational html5 multiplayer game.
We'll be designing a HTML5 multiplayer strategy/action game to educate and raise awareness about online privacy and security issues. We'll try to show, by the means of a small wargame-like, how are people facing various caveats regarding the ownership of material they share on social networks, the security and confidentiality of their communications, the tracing they are submitted when browsing, the threats of theft of their sensitive data...
To be able to produce the game, we'll (most likely) use a bunch of technologies:
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Web Server : nginx, httpkit (for services and websocket), probably some of Node.js facilities.
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Back end Platform: probably Node.js (Maybe using clojurescript), with underscore.js, to get advantage from the ease of socket.io, maybe some Clojure / Java8 for some other parts.
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Data Store : mongodb or Redis
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Front End : Phaser.io as a HTML5 game engine.
We'll be hosted at a local coworking space, Cogite. These guys were awesome enough to allow us to meet and enter the hackathon in their premices!