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As stated in the title. I tried to add an overlapping sender as child of the receiver for testing purposes. On the receiver's inspector UI, the parameter was displayed as set (1). However, on the runtime component of the emulator, the parameter was initialized as unset (0) and that's the value that was passed to the animators.
The text was updated successfully, but these errors were encountered:
This is tricky. It sounds like an update order issue involving the initialization of the avatar's animator, and the ContactManager's first update tick.
I don't really know how or if I should fix this. Does it work ingame? (you'd have to switch avatars while inside a contact receiver or something)
I'd suggest using an animation to turn on the object shortly afterwards if you want to guarantee you get an event.
As stated in the title. I tried to add an overlapping sender as child of the receiver for testing purposes. On the receiver's inspector UI, the parameter was displayed as set (1). However, on the runtime component of the emulator, the parameter was initialized as unset (0) and that's the value that was passed to the animators.
The text was updated successfully, but these errors were encountered: