-
Notifications
You must be signed in to change notification settings - Fork 33
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
PhysBone test in Game view is broken in Av3Emulator 3.4.5 #183
Comments
I can't seem to reproduce this. Does this happen in a clean project with just the emulator? |
With Av3Emulator 3.4.5, the problem seems to occur when there is a Camera in the avatar that is inactive by default and becomes active by animation during scene playback. 3.4.4 does not seem to cause this problem. |
This may be a case of Unity's non-deterministic initialization order. Basically, it might be random but random in a sort of way that depends on what versions of stuff you have installed or when you last started Unity. Can you make sure that none of the other camera components are tagged MainCamera? |
Yes, I have only one MainCamera in the scene. |
I made minimal reproducible example |
Just tested on 3.4.7 and this behavior exists when you have other active cameras (even without the MainCamera tag). |
The location is misaligned with where I touched when grabbing the PhysBone.
If I revert to 3.4.4, this problem does not occur.
The text was updated successfully, but these errors were encountered: