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Testing physbones with motion? #136
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Changing configurations of PhysBone in run time (including play mode) is not supported. |
I'm not interested in changing anything in physbones. I just want to test
how it behaves
…On Tue, Nov 7, 2023 at 5:51 PM anatawa12 ***@***.***> wrote:
Changing configurations of PhysBone in run time (including play mode) is
not supported.
Currently, re-enabling after config change works as a workaround but it's
not guaranteed.
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Oh sorry, "Motion" in unity means combination of animation clip and BlendTree so I misread your question. Sorry. The Velocity is just a built-in animation variable for locomotion animation so non-moving is partially expected. With VRCSDK default locomotion animation, You'll see pose-only locomotion animation since VRCSDK doesn't provide actual locomotion animation, just a proxy one. If you want to swing PhysBone, one way which I'm using is moving avatar root from scene view. We can change position of avatar root. |
I'd like to be able to see what my avatar is doing when it moves forwards/back/etc. I see there's a velocity settings, but I don't see any difference when I change its value during runtime. Is this intentional? I'm on 3.2.1 currently and can update if needed, but I'm curious if this is the correct setting for doing what I want to do.
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