From c8cf41114d3a491433a09ac2bcaa81a30cf08a45 Mon Sep 17 00:00:00 2001 From: hypnodroid2 <163226681+hypnodroid2@users.noreply.github.com> Date: Tue, 12 Mar 2024 20:43:56 -0700 Subject: [PATCH] Delete shaders/redaphid directory --- shaders/redaphid/2.frag | 40 ---------------------------------------- 1 file changed, 40 deletions(-) delete mode 100644 shaders/redaphid/2.frag diff --git a/shaders/redaphid/2.frag b/shaders/redaphid/2.frag deleted file mode 100644 index ea0ddbb..0000000 --- a/shaders/redaphid/2.frag +++ /dev/null @@ -1,40 +0,0 @@ -/* -by Dom Mandy in 2024 -*/ -uniform float knob_1; -uniform float knob_2; -uniform float knob_3; - -// 1.24 to 8.73 -#define A max(mapValue(spectralCentroid, 0., 1., 0.74,11.33),0.01) -// 0.05 to 0.2 -#define B mapValue(spectralRoughnessZScore, -1.,1.,0.05,0.2) - -// -0.92 to -0.22 -#define D mapValue(spectralFlux, 0., 1., -0.92,-.22) -// .23 2. -void mainImage(out vec4 P, vec2 V) { - vec2 Z = iResolution.xy, - C = .6 * (Z - V - V).yx / Z.y; - C.x += .77; - V = C*D; - - float v, x, y, - z = y = x = 9.; - - for (int k; k < 50; k++) { - float a = atan(V.y, V.x), - d = dot(V, V) * A; - float c = dot(V, vec2(a, log(d) / 2.)); - V = exp(-a * V.y) * pow(d, V.x / 2.) * vec2(cos(c), sin(c)); - V = vec2(V.x * V.x - V.y * V.y, dot(V, V.yx)); - V -= C * B; - - x = min(x, abs(V.x)); - y = min(y, abs(V.y)); - z > (v = dot(V, V)) ? z = v, Z = V : Z; - } - - z = 1. - smoothstep(1., -6., log(y)) * smoothstep(1., -6., log(x)); - P = sqrt(z + (z - z * z * z) * cos(atan(Z.y, Z.x) - vec4(0, 2.1, 4.2, 0))); -}