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Bug Description
After the latest changes, I activated bot guilds. They have been created and some multiple bots are already in guilds.
The problem however is, that even though cross faction is disabled in the worldserver, the bots are using the same guilds across factions.
There are 2 ways guilds can be formed. 1, via the config/init phase, 2 via +guild strat. Does the problem occur via way 1, 2 or both?
I honestly don't know which of the ways was used in this case. The config files were in place as mentioned above, the server was already set up and I updated to the mentioned commit (previously I was on the following commit: bf195ef)
I only found out when I was playing warsong and saw a guilname on the opposite faction which I was sure to have read in my city before.
Bug Description
After the latest changes, I activated bot guilds. They have been created and some multiple bots are already in guilds.
The problem however is, that even though cross faction is disabled in the worldserver, the bots are using the same guilds across factions.
Commit Hash
61333a0
How To Reproduce Bug
Expected Behavior
Guilds should either be used by one faction only or adhere to the worldserver configs cross faction settings.
Screenshots
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Modules
Playerbot Settings
(slashes used for better readability)
// Random bot guild count
AiPlayerbot.RandomBotGuildCount = 20
// Delete all random bot guilds
AiPlayerbot.DeleteRandomBotGuilds = 0
// Randombots will invite nearby bots to guilds
AiPlayerbot.RandomBotGuildNearby = 1
// Randombots will invite players to groups/raids/guilds.
AiPlayerbot.RandomBotInvitePlayer = 0
AiPlayerbot.RandomBotNonCombatStrategies = "+worldbuff,+pvp,+guild"
Worldserver config:
//
// AllowTwoSide.Interaction.Guild
// Description: Allow guild joining between factions.
// Default: 0 - (Disabled)
// 1 - (Enabled)
AllowTwoSide.Interaction.Guild = 0
System
OS: Windows 11
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