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Question about chat texts and iteration #962
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I was looking why the latest changes to the “data/sql/playerbots/base/ai_playerbot_texts.sql” file are not automatically applied and have to be inserted by hand, even if “acore_playerbots” is completely recreated. It seems that the newer version of the file “data/sql/playerbots/base/ai_playerbot_texts.sql” is overwritten by the older version of the file “data/sql/playerbots/updates/db_playerbots/2024_08_07_00.sql”. |
Yes, because people tend to add changes to the base folder rather than updates. I don't know why, it's there for a reason. The person who submitted the PR for the German translations should submit another PR fixing it by moving their changes to the updates folder.. |
This applies to most translation and text changes over the last months. New lines have been added to the original file in: #864 (which probably should've been a dedicated file in "updates" already?) French translation (also added in the original file rather than an update) #918 The German translation updates came with the following PR: #961 |
Hi,
I've got a couple of questions about the new translated chat texts:
I usually see the same six to eight texts in the general channel, but none of the newly added and translated ones.
Do I need to change a setting to see them?
I've deleted the playerbots table and regenerated it at server start, as well as the bots.
About "IterationsPerTick":
Since I couldn't find a description for this, I've got a question.
Is a higher value for 'AiPlayerbot.IterationsPerTick' better?
I've noticed that the bots seem to react a bit faster with high bot numbers and generally write more in the chat when the value is between 14 and 18, but I could be wrong.
Thanks a lot!
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