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shader-info.txt
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Uniform #0: g_LightShadowBiasFactor (Type: GL_FLOAT)
Uniform #1: g_LightShadowMatrix (Type: GL_FLOAT_MAT4)
Uniform #2: g_LightSunDir (Type: GL_FLOAT_VEC3)
Uniform #3: isAnimated (Type: GL_BOOL)
Uniform #4: modelMatrix (Type: GL_FLOAT_MAT4)
Uniform #5: viewMatrix (Type: GL_FLOAT_MAT4)
Uniform #6: projectionMatrix (Type: GL_FLOAT_MAT4)
Uniform #7: qRotations[0] (Type: GL_FLOAT_VEC4)
Uniform #8: quantizationScale (Type: GL_FLOAT_VEC3)
Uniform #9: vTranslations[0] (Type: GL_FLOAT_VEC3)
Uniform #10: diffuseColor (Type: GL_FLOAT_VEC3)
Uniform #11: diffuseMap (Type: GL_INT)
Uniform #12: emissionColor (Type: GL_FLOAT_VEC3)
Uniform #13: g_FogColorNearAndDirectionalInscatteringStartDist (Type: GL_FLOAT_VEC4)
Uniform #14: g_FogColorFarAndFarColorDistance (Type: GL_FLOAT_VEC4)
Uniform #15: g_FogDirectionalInscaterringColorAndHeightDensityAtViewer (Type: GL_FLOAT_VEC4)
Uniform #16: g_FogSunDirAndStartDistance (Type: GL_FLOAT_VEC4)
Uniform #17: g_FogHeightFalloff (Type: GL_FLOAT)
Uniform #18: g_FogDensity (Type: GL_FLOAT)
Uniform #19: g_MaxFogAmount (Type: GL_FLOAT)
Uniform #20: g_FogDirectionalInscatteringExp (Type: GL_FLOAT)
Uniform #21: g_FogSkylightInfluence (Type: GL_FLOAT)
Uniform #22: g_SkylightAtPlayer (Type: GL_FLOAT)
Uniform #23: g_LightEnvMapDiffuse (Type: GL_SAMPLER_CUBE)
Uniform #24: g_LightExposure (Type: GL_FLOAT)
Uniform #25: g_LightSkyObjectNoShadow (Type: GL_FLOAT)
Uniform #26: g_LightSunColor (Type: GL_FLOAT_VEC3)
Uniform #27: lightmapColorAndSkylight (Type: GL_FLOAT_VEC4)
Uniform #28: normalMap (Type: GL_INT)
Uniform #29: shadowMap (Type: UNKNOWN_TYPE)
Uniform #30: specularColor (Type: GL_FLOAT_VEC3)
Uniform #31: specularExponent (Type: GL_FLOAT)
Uniform #32: specularMap (Type: GL_INT)
Uniform #33: usedTextures[0] (Type: GL_SAMPLER_2D)