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Merge pull request #7 from MeltyObserver/patch-1
Change the link to SharpDX in the readme
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README.md

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[![GitHub license](https://img.shields.io/github/license/lepoco/dxnet)](https://github.com/lepoco/dxnet/blob/master/LICENSE) [![NET](https://img.shields.io/badge/.NET-6.0.0-red)](https://github.com/lepoco/DXNET/blob/main/DXNET/DXNET.csproj) [![Nuget](https://img.shields.io/nuget/v/DXNET)](https://www.nuget.org/packages/DXNET) [![Nuget (with prereleases)](https://img.shields.io/nuget/vpre/DXNET?label=nuget-pre)](https://www.nuget.org/packages/DXNET/) [![Nuget](https://img.shields.io/nuget/dt/DXNET?label=nuget-downloads)](https://www.nuget.org/packages/DXNET/)
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DX .NET, a fork of [SharpDX](http://sharpdx.org), is free software allowing the development of high performance game, 2D and 3D graphics rendering as well as realtime sound application.
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DX .NET, a fork of [SharpDX](https://github.com/sharpdx/SharpDX), is free software allowing the development of high performance game, 2D and 3D graphics rendering as well as realtime sound application.
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One of the assumptions of the fork was to cut it off from other libraries and add the generated C++ headers to the code, so that compilation is not dependent on any libraries. DX .NET uses only the capabilities of the .NET platform.
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## Hall of fame
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DXNET is an Open Source project. You are entitled to download and use the freely available Visual Studio Community Edition to build, run or develop for DXNET. As per the Visual Studio Community Edition license, this applies regardless of whether you are an individual or a corporate user.
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## License
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**DX .NET** is free and open source software licensed under MIT License. You can use it in private and commercial projects. Keep in mind that you must include a copy of the license in your project.
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**DX .NET** is free and open source software licensed under MIT License. You can use it in private and commercial projects. Keep in mind that you must include a copy of the license in your project.

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