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sonar.py
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# Sonar Treasure Hunt
import random
import sys
import math
def get_new_board():
# Create a new 60x15 board data structure.
board = []
for x in range(60):
board.append([])
for y in range(15):
if random.randint(0, 1) == 0:
board[x].append('~')
else:
board[x].append('`')
return board
def draw_board(board):
# Draw the board data structure.
tens_digits_line = ' '
for i in range(1, 6):
tens_digits_line += (' ' * 9) + str(i)
# Print the numbers across the top of the board.
print(tens_digits_line)
print(' ' + ('0123456789' * 6))
print()
# Print each of the 15 rows.
for row in range(15):
# Single-digit numbers need to be padded with an extra space.
if row < 10:
extra_space = ' '
else:
extra_space = ''
# Create the string for this row on the board.
board_row = ''
for column in range(60):
board_row += board[column][row]
print('%s%s %s %s' % (extra_space, row, board_row, row))
# Print the numbers across the bottom of the board.
print()
print(' ' + ('0123456789' * 6))
print(tens_digits_line)
def get_random_chests(num_chests):
# Create a list of chest data structures (two-item lists of x, y int coordinates).
chests = []
while len(chests) < num_chests:
new_chest = [random.randint(0, 59), random.randint(0, 14)]
# Make sure a chest is not already here.
if new_chest not in chests:
chests.append(new_chest)
return chests
def is_on_board(x, y):
# Return True if the coordinates are on the board; otherwise, return False.
return x >= 0 and x <= 59 and y >= 0 and y <= 14
def make_move(board, chests, x, y):
# Change the board data structure with a sonar device character. Remove treasure chests from the chests list as they are found.
# Return False if this is an invalid move.
# Otherwise, return the string of the result of this move.
smallest_distance = 100 # Any chest will be closer than 100.
for cx, cy in chests:
distance = math.sqrt((cx - x) * (cx - x) + (cy - y) * (cy - y))
if distance < smallest_distance: # We want the closest treasure chest.
smallest_distance = distance
smallest_distance = round(smallest_distance)
if smallest_distance == 0:
# xy is directly on a treasure chest!
chests.remove([x, y])
return 'You have found a sunken treasure chest!'
else:
if smallest_distance < 10:
board[x][y] = str(smallest_distance)
return 'Treasure detected at a distance of %s from the sonar device.' % smallest_distance
else:
board[x][y] = 'X'
return 'Sonar did not detect anything. All treasure chests out of range.'
def enter_player_move(previous_moves):
# Let the player enter their move. Return a two-item list of int xy coordinates.
print('Where do you want to drop the next sonar device? (0-59 0-14) (or type quit)')
while True:
move = input()
if move.lower() == 'quit':
print('Thanks for playing!')
sys.exit()
move = move.split()
if len(move) == 2 and move[0].isdigit() and move[1].isdigit() and is_on_board(int(move[0]), int(move[1])):
if [int(move[0]), int(move[1])] in previous_moves:
print('You already moved there.')
continue
return [int(move[0]), int(move[1])]
print('Enter a number from 0 to 59, a space, then a number from 0 to 14.')
def show_instructions():
print()
print('''Instructions:
You are the captain of the Simon, a treasure-hunting ship. Your current mission
is to use sonar devices to find three sunken treasure chests at the bottom of
the ocean. But you only have cheap sonar that finds distance, not direction.
Enter the coordinates to drop a sonar device. The ocean map will be marked with
how far away the nearest chest is, or an X if it is beyond the sonar device's
range. For example, the C marks are where chests are. The sonar device shows a
3 because the closest chest is 3 spaces away.
1 2 3
012345678901234567890123456789012
0 ~~~~`~```~`~``~~~``~`~~``~~~``~`~ 0
1 ~`~`~``~~`~```~~~```~~`~`~~~`~~~~ 1
2 `~`C``3`~~~~`C`~~~~`````~~``~~~`` 2
3 ````````~~~`````~~~`~`````~`~``~` 3
4 ~`~~~~`~~`~~`C`~``~~`~~~`~```~``~ 4
012345678901234567890123456789012
1 2 3
(In the real game, the chests are not visible in the ocean.)
Press enter to continue...''')
input()
print('''
When you drop a sonar device directly on a chest, you retrieve it and the other
sonar devices update to show how far away the next nearest chest is. The chests
are beyond the range of the sonar device on the left, so it shows an X.
1 2 3
012345678901234567890123456789012
0 ~~~~`~```~`~``~~~``~`~~``~~~``~`~ 0
1 ~`~`~``~~`~```~~~```~~`~`~~~`~~~~ 1
2 `~`X``7`~~~~`C`~~~~`````~~``~~~`` 2
3 ````````~~~`````~~~`~`````~`~``~` 3
4 ~`~~~~`~~`~~`C`~``~~`~~~`~```~``~ 4
012345678901234567890123456789012
1 2 3
The treasure chests don't move around. Sonar devices can detect treasure chests
up to a distance of 9 spaces. Try to collect all 3 chests before running out of
sonar devices. Good luck!
Press enter to continue...''')
input()
print('S O N A R !')
print()
print('Would you like to view the instructions? (yes/no)')
if input().lower().startswith('y'):
show_instructions()
while True:
sonarDevices = 20
theBoard = get_new_board()
theChests = get_random_chests(3)
draw_board(theBoard)
previousMoves = []
while sonarDevices > 0:
# Show sonar device and chest statuses.
print('You have %s sonar device(s) left. %s treasure chest(s) remaining.' % (
sonarDevices, len(theChests)))
x, y = enter_player_move(previousMoves)
# We must track all moves so that sonar devices can be updated.
previousMoves.append([x, y])
moveResult = make_move(theBoard, theChests, x, y)
if moveResult == False:
continue
else:
if moveResult == 'You have found a sunken treasure chest!':
# Update all the sonar devices currently on the map.
for x, y in previousMoves:
make_move(theBoard, theChests, x, y)
draw_board(theBoard)
print(moveResult)
if len(theChests) == 0:
print(
'You have found all the sunken treasure chests! Congratulations and good game!')
break
sonarDevices -= 1
if sonarDevices == 0:
print(
'We\'ve run out of sonar devices! Now we have to turn the ship around and head')
print('for home with treasure chests still out there! Game over.')
print(' The remaining chests were here:')
for x, y in theChests:
print(' %s, %s' % (x, y))
print('Do you want to play again? (yes or no)')
if not input().lower().startswith('y'):
sys.exit()