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kurapica edited this page Apr 18, 2018
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- System.Prototype used to get prototype informations
- System.Attribute used to get attribute informations
- System.Environment used to get environment informations
- System.Namespace used to get namespace informations
- System.Enum used to get enum informations
- System.Struct used to get struct informations
- System.Member used to get member informations
- System.Interface used to get interface informations
- System.Class used to get class informations
- System.Event used to get event informations
- System.Property used to get property informations
- System.Platform used to get platform settings
- [[System.Abstract|system___abstract__]] used to set a class, a method or a feature(like event, property) as abstract
- [[System.AnonymousClass|system___anonymousclass__]] used to make an interface so it should have anonymous class, so the interface can be used to generate objects
- [[System.AutoIndex|system___autoindex__]] used to generate an auto-index enumeration
- [[System.Arguments|system___arguments__]] used to build the overload and validation system for methods or functions
- [[System.Base|system___base__]] used to set a base struct type to the target struct type
- [[System.Default|system___default__]] used to set the default value of an enum or a custom struct type
- [[System.Delegate|system___delegate__]] used to wrap the target function within the given function like pcall
- [[System.EventChangeHandler|system___eventchangehandler__]] used to set the event change handler for an event
- [[System.Final|system___final__]] used to set a class, an interface, a method or a feature as final
- [[System.Flags|system___flags__]] used to set the enum as a flags enumeration
- [[System.Get|system___get__]] used to modify the property's get behaviors, like deep clone
- [[System.Indexer|system___indexer__]] used to set a property as indexer property that would be used as
obj.Items[index] = value
- [[System.NoNilValue|system___nonilvalue__]] used to mark a class's objects, so access non-existent value from them is denied
- [[System.NoRawSet|system___norawset__]] used to mark a class's objects, so set value to their non-existent fields is denied
- [[System.SuperObject|system___superobject__]] used to mark a class or interface, so whether they use super object style like
super[self]:xxx()
- [[System.ObjFuncAttr|system___objfuncattr__]] used to mark a class's objects, so functions that be assigned on them will be modified by the attribute system
- [[System.ObjectSource|system___objectsource__]] with it the class ojbect will save the source where it's created
- [[System.Require|system___require__]] used to mark an interface's require class
- [[System.Sealed|system___sealed__]] used to seal enum, struct, interface and class, so they can't be re-defined
- [[System.Set|system___set__]] used to modify the property's set behaviors
- [[System.SingleVer|system___singlever__]] used to mark a class as single version class, so old object will receive re-defined class's new features
- [[System.Static|system___static__]] used to mark the method or feature as static, so it only be used by the type itself
- [[System.Super|system___super__]] used to set the target class's super class
- [[System.Template|system___template__]] make the target struct, interface or class as a template
- System.AttributeTargets contains the attribute target types
- System.AttributePriority contains the common attribute priorities
- System.PropertySet contains the property set behaviors
- System.PropertyGet contains the property get behaviors
- System.StructCategory contains the struct category
- System.Any represents any value
- System.Boolean represents boolean value
- System.String represents string value
- System.Number represents number value
- System.Function represents function value
- System.Table represents table value
- System.Userdata represents userdata value
- System.Thread represents thread value
- System.AnyBool represents anybool value
- System.NEString represents nestring value
- System.RawTable represents rawtable value
- System.Integer represents integer value
- System.NaturalNumber represents natural number value
- System.NegativeInteger represents negative interger value
- System.NamespaceType represents namespace type
- System.EnumType represents enum type
- System.StructType represents struct type
- System.InterfaceType represents interface type
- System.ClassType represents class type
- System.AnyType represents any validation type
- System.Lambda represents lambda value
- System.Callable represents callable value, like function, callable objecct, lambda
- System.Variable represents variable value
- System.Variables represents variables value
- System.IAttribtue used as the interface of attributes
- System.IInitAttribute use as the interface to modify the target's definition
- System.IApplyAttribute used as the interface to apply changes on the target
- System.IAttachAttribute used to attach datas to the target
- System.ICloneable used as the interface of the object clone
- System.IEnvironment used as the interface of the code environment
- System.IContext used to share datas within the context, this is designed for multi-os thread platforms
- System.Toolset contains several useful apis
- System.Delegate normally used as event handlers
- System.Exception represents errors that occur during application execution
- System.Module represents the tree containers for codes, it's the recommended environment for coding with PLoop
- System.Context represents the context used as share storages for objects of the System.IContext
- System.Runtime represents the runtime informations, like add watch for new generated types
- System.Text.Encoding represents the character encoding
- System.IO.TextWriter provides the abstract text writer
- System.IO.TextReader provides the abstract text reader
- [[System.Serialization.Serializable|system_serialization___serializable__]] indicates a class or custom struct type is serializable
- [[System.Serialization.NonSerialized|system_serialization___nonserialized__]] indicates a member in struct or a property in class can't be serialized
- System.Serialization.Serializable represents the serializable objects
- System.Serialization.SerializableType represents the serializable object types
- System.Serialization provide several APIS to serialize object to data or deserialize data to object
- System.Serialization.ISerializable represents classes that manage the object serialization & deserialization by themselves
- System.Serialization.SerializationInfo used by ISerializable classes so they can save or get name-value pairs in it.
- System.Serialization.FormatProvider provides a format for serialization. Used to serialize the table data to target format or convert the target format data to the table data
- System.TimeFormat represents valid time format strings
- System.Date represent the date object
- System.Logger.LogLevel provide log levels
- System.Logger provide the management of loggers
- System.Collections.Iterable it's the interface of collections
- System.Recycle used to generate objects and recycle them
- [[System.Threading.Async|system_threading___async__]] used to wrap a method or function to run it within coroutines fetched from thread pool
- [[System.Threading.Iterator|system_threading___iterator__]] used to wrap a method or function as iterator which is process within coroutines fetched from thread pool
- System.Threading.ILockManager represent an interface for lock manager
- System.Threading.ThreadPool used to generate recyclable coroutines for thread or iterator
- System.Threading.Task represent a task type used to simplify the work of writing asynchronous code
- System.Collections.IList represents the list collections that we only care it's elements
- System.Collections.ICountable represents the countable list collections
- System.Collections.IIndexedList represents the indexed list collections who can use obj[idx] to access elements
- System.Collections.List it's the basic list collection type
- System.Collections.ListStreamWorker it used to provide stream operations for IList objects.
- System.Collections.IDictionary represents the key-value pair collection types
- System.Collections.Dictionary it's the basic dictionary collection type
- System.Collections.DictionaryStreamWorker it used to provide stream operations for IDictionary objects.
System/Collections/IIndexedListSorter.lua - used to provide several sort method for IIndexedList objects.
- System.Collections.Array you can used it to create object arrays and assign event handlers.
- System.Serialization.LuaFormatProvider it use the lua table as the serialization format
- System.Serialization.StringFormatProvider it use the string as the serialization format
- System.Text.UTF8Encoding represents the UTF-8 encoding
- System.Text.UTF16EncodingLE represents the utf-16 encoding with little-endian
- System.Text.UTF16EncodingBE represents the utf-16 encoding with big-endian.