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colorbar.py
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colorbar.py
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import bpy
import numpy as np
import matplotlib.pyplot as plt
from .attributes import update_attributes_from_vtk
def create_colorbar(context):
mat = context.object.active_material
n_colors = len(mat.node_tree.nodes["Color Ramp"].color_ramp.elements)
cbar_scale = 0.25
y = np.linspace(0.0, cbar_scale, n_colors)
grid = np.zeros(shape=(2 * n_colors, 3))
grid[1::2, 0] = 0.1 * cbar_scale
grid[0::2, 1] = y
grid[1::2, 1] = y
faces = [(i, i + 1, i + 3, i + 2) for i in range(0, 2 * (n_colors - 1), 2)]
cbar_name = f"{mat.name}_cbar"
cbar_mesh = bpy.data.meshes.new(cbar_name)
cbar_mesh.from_pydata(vertices=grid, edges=[], faces=faces)
cbar_obj = bpy.data.objects.new(cbar_name, cbar_mesh)
bpy.context.scene.collection.objects.link(cbar_obj)
attr_value = grid[:, 1]
min_value = np.min(attr_value)
max_value = np.max(attr_value)
color_fac = (attr_value - min_value) / (max_value - min_value)
cbar_mat = bpy.data.materials.new(name=cbar_name)
attr = cbar_mesh.attributes.new("Color Fac", type='FLOAT', domain='POINT')
attr.data.foreach_set('value', color_fac)
cbar_mat.use_nodes = True
bsdf = cbar_mat.node_tree.nodes["Principled BSDF"]
cbar_mat.node_tree.nodes.remove(bsdf)
emission_shader_node = cbar_mat.node_tree.nodes.new("ShaderNodeEmission")
material_output_node = cbar_mat.node_tree.nodes["Material Output"]
attribute_node = cbar_mat.node_tree.nodes.new("ShaderNodeAttribute")
attribute_node.attribute_name = "Color Fac"
#cbar_mat.vtk_colormaps = colormap
color_ramp_node = cbar_mat.node_tree.nodes.new("ShaderNodeValToRGB")
cmap = plt.get_cmap(mat.vtk_colormaps)
# remove last element to create it again in the last iteration to have it selected
last_elem = color_ramp_node.color_ramp.elements[-1]
color_ramp_node.color_ramp.elements.remove(last_elem)
for i in range(n_colors):
location = i / (n_colors - 1)
if i != 0:
color_ramp_node.color_ramp.elements.new(location)
cbar_mat.node_tree.links.new(
attribute_node.outputs["Fac"],
color_ramp_node.inputs["Fac"]
)
cbar_mat.node_tree.links.new(
color_ramp_node.outputs["Color"],
emission_shader_node.inputs["Color"]
)
cbar_mat.node_tree.links.new(
emission_shader_node.outputs["Emission"],
material_output_node.inputs["Surface"]
)
cbar_obj.data.materials.append(cbar_mat)
scale = 0.1 * cbar_scale
min_range_curve = bpy.data.curves.new(name=f"{mat.name}_min", type='FONT')
min_range_obj = bpy.data.objects.new(name=f"{mat.name}_min", object_data=min_range_curve)
min_range_obj.scale = (scale, scale, scale)
min_range_obj.location = (0.15 * cbar_scale, 0, 0)
max_range_curve = bpy.data.curves.new(name=f"{mat.name}_max", type='FONT')
max_range_obj = bpy.data.objects.new(name=f"{mat.name}_max", object_data=max_range_curve)
max_range_obj.scale = (scale, scale, scale)
max_range_obj.location = (
0.15 * cbar_scale,
cbar_scale - scale * max_range_obj.dimensions[1],
0
)
attribute_curve = bpy.data.curves.new(name=f"{mat.name}_attribute_name", type='FONT')
attribute_obj = bpy.data.objects.new(
name=f"{mat.name}_attribute_name",
object_data=attribute_curve
)
attribute_obj.scale = (scale, scale, scale)
attribute_obj.rotation_euler = (0, 0, np.pi / 2)
attribute_obj.location = (
0.2 * cbar_scale,
0.25 * (cbar_scale - scale * attribute_obj.dimensions[1]),
0
)
cbar_label_mat = bpy.data.materials.new(name=f"{cbar_name}_labels")
cbar_label_mat.use_nodes = True
bsdf = cbar_label_mat.node_tree.nodes["Principled BSDF"]
cbar_label_mat.node_tree.nodes.remove(bsdf)
combine_color_node = cbar_label_mat.node_tree.nodes.new("ShaderNodeCombineColor")
emission_shader_node = cbar_label_mat.node_tree.nodes.new("ShaderNodeEmission")
material_output_node = cbar_label_mat.node_tree.nodes["Material Output"]
cbar_label_mat.node_tree.links.new(
combine_color_node.outputs["Color"],
emission_shader_node.inputs["Color"]
)
cbar_label_mat.node_tree.links.new(
emission_shader_node.outputs["Emission"],
material_output_node.inputs["Surface"]
)
min_range_obj.data.materials.append(cbar_label_mat)
max_range_obj.data.materials.append(cbar_label_mat)
attribute_obj.data.materials.append(cbar_label_mat)
min_range_obj.parent = cbar_obj
max_range_obj.parent = cbar_obj
attribute_obj.parent = cbar_obj
bpy.context.scene.collection.objects.link(min_range_obj)
bpy.context.scene.collection.objects.link(max_range_obj)
bpy.context.scene.collection.objects.link(attribute_obj)
cbar_obj.parent = bpy.data.objects['Camera']
cbar_obj.location = (-0.35, -0.2, -1)
cbar_obj.select_set(False)
update_colorbar(None, context)
def update_colorbar(self, context):
mat = context.object.active_material
if not mat.vtk_show_scalar_bar:
return
cbar_name = f"{mat.name}_cbar"
cbar_mat = bpy.data.materials[cbar_name]
cbar_label_mat = bpy.data.materials[f"{cbar_name}_labels"]
color_ramp_node = cbar_mat.node_tree.nodes["Color Ramp"]
cmap = plt.get_cmap(mat.vtk_colormaps)
n_colors = len(color_ramp_node.color_ramp.elements)
for i in range(n_colors):
location = i / (n_colors - 1)
rgb = [c**2.2 for c in cmap(location)] # sRGB to Linear RGB
color_ramp_node.color_ramp.elements[i].color = rgb
scale = mat.vtk_scalar_bar_scale_numbers
numbers_format = "{" + mat.vtk_scalar_bar_number_format + "}"
min_range_curve = bpy.data.curves[f"{mat.name}_min"]
min_value = mat.node_tree.nodes["Map Range"].inputs["From Min"].default_value
# min_value = mat["attributes"][mat.vtk_attributes]["global_min"]
min_range_curve.body = numbers_format.format(min_value * scale)
max_range_curve = bpy.data.curves[f"{mat.name}_max"]
max_value = mat.node_tree.nodes["Map Range"].inputs["From Max"].default_value
# max_value = mat["attributes"][mat.vtk_attributes]["global_max"]
# mat.node_tree.nodes["Map Range"].inputs["From Max"].default_value = max_value
max_range_curve.body = numbers_format.format(max_value * scale)
attribute_curve = bpy.data.curves[f"{mat.name}_attribute_name"]
attribute_curve.body = mat.vtk_attributes
combine_color_node = cbar_label_mat.node_tree.nodes["Combine Color"]
combine_color_node.inputs["Red"].default_value = mat.vtk_scalar_bar_labels_color[0]
combine_color_node.inputs["Green"].default_value = mat.vtk_scalar_bar_labels_color[1]
combine_color_node.inputs["Blue"].default_value = mat.vtk_scalar_bar_labels_color[2]
mat.vtk_scalar_bar_attribute_name = mat.vtk_attributes
def remove_colorbar(context):
mat = context.object.active_material
cbar_mat = bpy.data.materials[f"{mat.name}_cbar"]
cbar_label_mat = bpy.data.materials[f"{mat.name}_cbar_labels"]
bpy.data.materials.remove(cbar_mat)
bpy.data.materials.remove(cbar_label_mat)
cbar_mesh = bpy.data.meshes[f"{mat.name}_cbar"]
bpy.data.meshes.remove(cbar_mesh)
min_range_curve = bpy.data.curves[f"{mat.name}_min"]
bpy.data.curves.remove(min_range_curve)
max_range_curve = bpy.data.curves[f"{mat.name}_max"]
bpy.data.curves.remove(max_range_curve)
attribute_curve = bpy.data.curves[f"{mat.name}_attribute_name"]
bpy.data.curves.remove(attribute_curve)