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octree/include/pcl/octree
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lines changed Original file line number Diff line number Diff line change @@ -24,37 +24,46 @@ TabWidth: 2
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UseTab : Never
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IncludeBlocks : Regroup
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IncludeCategories :
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- - Regex : ' ^<pcl/'
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- Priority : 1
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+ # Main PCL includes of common module should be sorted at end of PCL includes
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+ - Regex : ' ^<pcl/[^/]+>$'
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+ Priority : 100
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+ SortPriority : 101
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+ # All other PCL includes, which are grouped into modules
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+ - Regex : ' ^<pcl/.*/.*>$'
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+ Priority : 100
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+ SortPriority : 100
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+ # Major 3rd-Party components of tests & modules
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- Regex : ' ^<gtest/'
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- Priority : 2
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+ Priority : 200
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- Regex : ' ^<boost/'
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- Priority : 3
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+ Priority : 210
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- Regex : ' ^<(unsupported/)?Eigen/'
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- Priority : 4
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+ Priority : 220
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- Regex : ' ^<flann/'
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- Priority : 5
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+ Priority : 230
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+ # Major 3rd-Party components of apps
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- Regex : ' ^<Q[^/]+>$'
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- Priority : 6
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+ Priority : 300
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- Regex : ' ^<ui_[^/]+\.h>$'
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- Priority : 6
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+ Priority : 300
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- Regex : ' ^<vtk[^/]+\.h>$'
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- Priority : 7
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+ Priority : 310
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+ # Minor 3rd-Party components
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- Regex : ' ^<librealsense2/'
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- Priority : 8
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+ Priority : 400
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- Regex : ' ^<(ros|message_filters)/'
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- Priority : 9
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+ Priority : 410
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- Regex : ' ^<opencv(2)?/'
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- Priority : 10
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+ Priority : 420
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- Regex : ' ^<tide/'
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- Priority : 11
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+ Priority : 430
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- Regex : ' ^<thrust/'
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- Priority : 12
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+ Priority : 440
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- Regex : ' ^<(OpenGL|(GL(UT)?/))'
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- Priority : 13
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+ Priority : 450
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# Matches all std includes. Match them before any unknown include, so we can order them behind.
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- Regex : ' ^<[a-z]+>$'
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- Priority : 15
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+ Priority : 900
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# Any unknown include
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- Regex : ' .*'
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- Priority : 14
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+ Priority : 500
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#pragma once
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- #include < pcl/memory.h>
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#include < pcl/ml/pairwise_potential.h>
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+ #include < pcl/memory.h>
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#include < pcl/pcl_macros.h>
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#include < pcl/point_cloud.h>
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#include < pcl/point_types.h>
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#pragma once
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- #include < pcl/memory.h>
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#include < pcl/octree/octree_container.h>
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+ #include < pcl/memory.h>
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#include < pcl/pcl_macros.h>
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#include < Eigen/Core>
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#pragma once
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- #include < pcl/memory.h>
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#include < pcl/octree/octree2buf_base.h>
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#include < pcl/octree/octree_pointcloud.h>
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+ #include < pcl/memory.h>
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namespace pcl {
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namespace octree {
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#pragma once
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- #include < pcl/PolygonMesh.h>
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#include < pcl/io/pcd_io.h>
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+ #include < pcl/simulation/glsl_shader.h>
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+ #include < pcl/PolygonMesh.h>
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#include < pcl/memory.h>
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#include < pcl/pcl_config.h>
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#include < pcl/pcl_macros.h>
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#include < pcl/point_types.h>
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- #include < pcl/simulation/glsl_shader.h>
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
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#define WIN32_LEAN_AND_MEAN 1
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#pragma once
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#include < pcl/common/transforms.h>
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- #include < pcl/memory.h>
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- #include < pcl/pcl_config.h>
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- #include < pcl/pcl_macros.h>
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#include < pcl/range_image/range_image_planar.h>
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#include < pcl/simulation/camera.h>
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#include < pcl/simulation/glsl_shader.h>
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#include < pcl/simulation/scene.h>
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#include < pcl/simulation/sum_reduce.h>
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+ #include < pcl/memory.h>
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+ #include < pcl/pcl_config.h>
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+ #include < pcl/pcl_macros.h>
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#include < Eigen/StdVector>
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#pragma once
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- #include < pcl/pcl_config.h>
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#include < pcl/simulation/glsl_shader.h>
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#include < pcl/simulation/model.h>
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+ #include < pcl/pcl_config.h>
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#include < GL/glew.h>
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#ifdef OPENGL_IS_A_FRAMEWORK
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#include < pcl/common/time.h>
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- #include < pcl/pcl_config.h>
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#include < pcl/simulation/range_likelihood.h>
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+ #include < pcl/pcl_config.h>
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#include < boost/math/distributions/normal.hpp>
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#include < pcl/features/normal_3d.h>
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#include < pcl/io/pcd_io.h>
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#include < pcl/io/vtk_lib_io.h>
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- #include < pcl/memory.h>
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- #include < pcl/pcl_config.h>
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- #include < pcl/point_types.h>
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#include < pcl/simulation/camera.h>
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#include < pcl/simulation/model.h>
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#include < pcl/simulation/range_likelihood.h>
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#include < pcl/simulation/scene.h>
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#include < pcl/surface/gp3.h>
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+ #include < pcl/memory.h>
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+ #include < pcl/pcl_config.h>
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+ #include < pcl/point_types.h>
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#include < Eigen/Dense>
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#include < pcl/features/normal_3d.h>
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#include < pcl/io/pcd_io.h>
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#include < pcl/io/vtk_lib_io.h>
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- #include < pcl/memory.h>
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- #include < pcl/pcl_config.h>
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- #include < pcl/point_types.h>
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#include < pcl/range_image/range_image_planar.h> // RangeImage
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#include < pcl/simulation/camera.h>
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#include < pcl/simulation/model.h>
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#include < pcl/simulation/range_likelihood.h>
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#include < pcl/simulation/scene.h>
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#include < pcl/surface/gp3.h>
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#include < pcl/visualization/cloud_viewer.h> // Pop-up viewer
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+ #include < pcl/memory.h>
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+ #include < pcl/pcl_config.h>
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+ #include < pcl/point_types.h>
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#include < Eigen/Dense>
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#include < pcl/features/normal_3d.h>
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#include < pcl/io/pcd_io.h>
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#include < pcl/io/vtk_lib_io.h>
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- #include < pcl/memory.h>
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- #include < pcl/pcl_config.h>
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- #include < pcl/point_types.h>
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#include < pcl/range_image/range_image_planar.h> // RangeImage
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#include < pcl/simulation/camera.h>
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#include < pcl/simulation/model.h>
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#include < pcl/visualization/pcl_visualizer.h>
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#include < pcl/visualization/point_cloud_handlers.h>
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#include < pcl/visualization/point_picking_event.h>
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+ #include < pcl/memory.h>
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+ #include < pcl/pcl_config.h>
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+ #include < pcl/point_types.h>
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#include < Eigen/Dense>
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#include < Eigen/Geometry>
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#include < pcl/io/pcd_io.h>
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#include < pcl/io/vtk_lib_io.h>
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- #include < pcl/memory.h>
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- #include < pcl/pcl_config.h>
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- #include < pcl/point_types.h>
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#include < pcl/simulation/camera.h>
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#include < pcl/simulation/range_likelihood.h>
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#include < pcl/simulation/scene.h>
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+ #include < pcl/memory.h>
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+ #include < pcl/pcl_config.h>
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+ #include < pcl/point_types.h>
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#include < GL/glew.h>
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#pragma once
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- #include < pcl/point_types.h>
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#include < pcl/stereo/disparity_map_converter.h>
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+ #include < pcl/point_types.h>
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namespace pcl {
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#include < pcl/common/intensity.h>
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#include < pcl/console/print.h>
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- #include < pcl/point_types.h>
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#include < pcl/stereo/disparity_map_converter.h>
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+ #include < pcl/point_types.h>
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#include < fstream>
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#include < limits>
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#pragma once
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#include < pcl/common/time_trigger.h>
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- #include < pcl/conversions.h>
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#include < pcl/io/grabber.h>
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- #include < pcl/point_cloud.h>
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#include < pcl/stereo/stereo_matching.h>
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+ #include < pcl/conversions.h>
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+ #include < pcl/point_cloud.h>
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namespace pcl {
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*
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*/
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+ #include < pcl/stereo/stereo_grabber.h>
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#include < pcl/point_cloud.h>
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#include < pcl/point_types.h>
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- #include < pcl/stereo/stereo_grabber.h>
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// /////////////////////////////////////////////////////////////////////////////////////////
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// ////////////////////// GrabberImplementation //////////////////////
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